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campvispainter.cpp 6.25 KB
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// ================================================================================================
// 
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// This file is part of the CAMPVis Software Framework.
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// 
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// If not explicitly stated otherwise: Copyright (C) 2012-2014, all rights reserved,
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//      Christian Schulte zu Berge <christian.szb@in.tum.de>
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//      Chair for Computer Aided Medical Procedures
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//      Technische Universitaet Muenchen
//      Boltzmannstr. 3, 85748 Garching b. Muenchen, Germany
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// 
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// For a full list of authors and contributors, please refer to the file "AUTHORS.txt".
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// 
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// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file 
// except in compliance with the License. You may obtain a copy of the License at
// 
// http://www.apache.org/licenses/LICENSE-2.0
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// 
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// Unless required by applicable law or agreed to in writing, software distributed under the 
// License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, 
// either express or implied. See the License for the specific language governing permissions 
// and limitations under the License.
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// 
// ================================================================================================

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#include "campvispainter.h"
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#include "tgt/assert.h"
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#include "tgt/camera.h"
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#include "tgt/glcontextmanager.h"
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#include "tgt/quadric.h"
#include "tgt/shadermanager.h"
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#include "tgt/texture.h"
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#include "tgt/textureunit.h"
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#include "tgt/qt/qtthreadedcanvas.h"
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#include "core/datastructures/imagedata.h"
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#include "core/datastructures/renderdata.h"
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#include "core/datastructures/imagerepresentationgl.h"
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#include "core/pipeline/abstractpipeline.h"
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#include "core/tools/quadrenderer.h"
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namespace campvis {
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    const std::string CampVisPainter::loggerCat_ = "CAMPVis.core.CampVisPainter";
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    CampVisPainter::CampVisPainter(tgt::GLCanvas* canvas, AbstractPipeline* pipeline)
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        : tgt::Painter(canvas)
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        , _pipeline(nullptr)
        , _copyShader(nullptr)
        , _errorTexture(nullptr)
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    {
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        tgtAssert(getCanvas() != nullptr, "The given canvas must not be 0!");
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        setPipeline(pipeline);
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    }

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    CampVisPainter::~CampVisPainter() {
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    }
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    void CampVisPainter::paint() {
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        if (getCanvas() == nullptr)
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            return;

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        if (_copyShader == nullptr) {
            LERROR("Shader not initialized!");
            return;
        }

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        const tgt::ivec2& size = getCanvas()->getSize();
        glViewport(0, 0, size.x, size.y);

        // try get Data
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        ScopedTypedData<RenderData> rd(_pipeline->getDataContainer(), _pipeline->getRenderTargetID());
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        ImageRepresentationGL::ScopedRepresentation repGL(_pipeline->getDataContainer(), _pipeline->getRenderTargetID());
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        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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        // activate the shader
        _copyShader->activate();
        tgt::Shader::IgnoreUniformLocationErrorGuard guard(_copyShader);

        // render whatever there is to render
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        if (rd != nullptr || (repGL != nullptr && repGL->getDimensionality() == 2)) {
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            _copyShader->setUniform("_viewMatrix", tgt::mat4::identity);
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            // bind input textures
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            tgt::TextureUnit colorUnit;
            if (rd)
                rd->bindColorTexture(_copyShader, colorUnit);
            else if (repGL)
                repGL->bind(_copyShader, colorUnit);
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            // execute the shader
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            QuadRdr.renderQuad();
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        }
        // if there is nothing to render, render the error texture
        else if (_errorTexture != nullptr) {
            float ratioRatio = static_cast<float>(size.y) / size.x;
            tgt::mat4 viewMatrix = (ratioRatio > 1) ? tgt::mat4::createScale(tgt::vec3(1.f, 1.f / ratioRatio, 1.f)) : tgt::mat4::createScale(tgt::vec3(ratioRatio, 1.f, 1.f));
            _copyShader->setUniform("_viewMatrix", viewMatrix);

            // bind input textures
            tgt::TextureUnit colorUnit;
            colorUnit.activate();
            _errorTexture->bind();
            _copyShader->setUniform("_colorTexture", colorUnit.getUnitNumber());

            // execute the shader
            QuadRdr.renderQuad();
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        }
        else {
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            LERROR("Nothing to render but could not load error texture either.");
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        }
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        _copyShader->deactivate();
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        LGL_ERROR;
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        getCanvas()->swap();
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    }

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    void CampVisPainter::sizeChanged(const tgt::ivec2& size) {
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        _pipeline->setRenderTargetSize(size);
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    }

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    void CampVisPainter::init() {
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        try {
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            _copyShader = ShdrMgr.load("core/glsl/passthrough.vert", "core/glsl/copyimage.frag", "");
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            _copyShader->setAttributeLocation(0, "in_Position");
            _copyShader->setAttributeLocation(1, "in_TexCoords");
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        }
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        catch (tgt::Exception& e) {
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            LFATAL("Encountered tgt::Exception: " << e.what());
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        }
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    }
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    void CampVisPainter::deinit() {
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        ShdrMgr.dispose(_copyShader);
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        if (_pipeline != nullptr) {
            if (getCanvas()->getEventHandler() != nullptr)
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                getCanvas()->getEventHandler()->removeEventListener(_pipeline);
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            _pipeline = nullptr;
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        }
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    }

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    void CampVisPainter::setPipeline(AbstractPipeline* pipeline) {
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        tgtAssert(pipeline != nullptr, "The given pipeline must not be 0.");

        if (_pipeline != nullptr) {
            if (getCanvas()->getEventHandler() != nullptr)
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                getCanvas()->getEventHandler()->removeEventListener(_pipeline);
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        }
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        _pipeline = pipeline;
        _pipeline->setRenderTargetSize(getCanvas()->getSize());
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        if (getCanvas()->getEventHandler() != nullptr)
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            getCanvas()->getEventHandler()->addEventListenerToFront(_pipeline);
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    }
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    void CampVisPainter::repaint() {
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        // do nothing, as the painting is entirely managed by the pipeline.
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    }

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    void CampVisPainter::setCanvas(tgt::GLCanvas* canvas) {
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        tgtAssert(dynamic_cast<tgt::QtThreadedCanvas*>(canvas) != nullptr, "Canvas must be of type QtThreadedCanvas!");
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        Painter::setCanvas(canvas);
    }
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    void CampVisPainter::setErrorTexture(tgt::Texture* texture) {
        _errorTexture = texture;
    }

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}