geometrydatafactory.h 3.5 KB
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// ================================================================================================
// 
// This file is part of the CAMPVis Software Framework.
// 
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// If not explicitly stated otherwise: Copyright (C) 2012-2013, all rights reserved,
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//      Christian Schulte zu Berge <christian.szb@in.tum.de>
//      Chair for Computer Aided Medical Procedures
//      Technische Universität München
//      Boltzmannstr. 3, 85748 Garching b. München, Germany
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// 
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// For a full list of authors and contributors, please refer to the file "AUTHORS.txt".
// 
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// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file 
// except in compliance with the License. You may obtain a copy of the License at
// 
// http://www.apache.org/licenses/LICENSE-2.0
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// 
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// Unless required by applicable law or agreed to in writing, software distributed under the 
// License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, 
// either express or implied. See the License for the specific language governing permissions 
// and limitations under the License.
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// 
// ================================================================================================

#ifndef GEOMETRYFACTORY_H__
#define GEOMETRYFACTORY_H__

#include "tgt/bounds.h"
#include "tgt/vector.h"
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#include "core/datastructures/geometrydata.h"
#include "core/datastructures/facegeometry.h"
#include "core/datastructures/meshgeometry.h"
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#include "core/datastructures/multiindexedgeometry.h"
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#include <vector>

namespace campvis {

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    class CAMPVIS_CORE_API GeometryDataFactory {
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    public:
        /**
         * Creates a FaceGeometry building an axis-aligned rectangle face in the YX plane (quad) 
         * with the given bounds and texture coordinates.
         * \note    Caller has to take ownership of the returned pointer.
         * \param   llf     Coordinates of the lower left vertex
         * \param   urb     Coordinates of the upper right vertex
         * \param   texLlf  Texture coordinates of the lower left vertex
         * \param   texUrb  Texture coordinates of the upper right vertex
         * \return  A FaceGeometry building a quad with the given bounds and texture coordinates.
         */
        static FaceGeometry* createQuad(const tgt::vec3& llf, const tgt::vec3& urb, const tgt::vec3& texLlf, const tgt::vec3& texUrb);

        /**
         * Creates a MeshGeometry building a cube with the given bounds and texture coordinates.
         * \note    Caller has to take ownership of the returned pointer.
         * \param   bounds      coordinates of the cube bounds
         * \param   texBounds   texture coordinates at the cube bounds
         * \return  A MeshGeometry building a cube with the given bounds and texture coordinates.
         */
        static MeshGeometry* createCube(const tgt::Bounds& bounds, const tgt::Bounds& texBounds);

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        /**
         * Creates an MultiIndexedGeometry storing the famous Utah teapot.
         * \return  MultiIndexedGeometry storing the famous Utah teapot.
         */
        static MultiIndexedGeometry* createTeapot();
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        /**
         * Creates an MultiIndexedGeometry storing a unit sphere around the origin.
         * \param   llf     Number of stacks in the sphere
         * \param   urb     Number of slices in the sphere
         * \return  MultiIndexedGeometry storing a unit sphere around the origin.
         */
        static MultiIndexedGeometry* createSphere(uint16_t numStacks = 6, uint16_t numSlices = 12);
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    };

}

#endif // GEOMETRYFACTORY_H__