tfgeometry1d.h 4.85 KB
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// ================================================================================================
// 
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// This file is part of the CAMPVis Visualization Framework.
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// 
// If not explicitly stated otherwise: Copyright (C) 2012, all rights reserved,
//      Christian Schulte zu Berge (christian.szb@in.tum.de)
//      Chair for Computer Aided Medical Procedures
//      Technische Universität München
//      Boltzmannstr. 3, 85748 Garching b. München, Germany
// 
// The licensing of this softare is not yet resolved. Until then, redistribution in source or
// binary forms outside the CAMP chair is not permitted, unless explicitly stated in legal form.
// However, the names of the original authors and the above copyright notice must retain in its
// original state in any case.
// 
// Legal disclaimer provided by the BSD license:
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY 
// AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR 
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
// 
// ================================================================================================

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#ifndef TFGEOMETRY1D_H__
#define TFGEOMETRY1D_H__
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#include "sigslot/sigslot.h"
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#include "tgt/vector.h"
#include <vector>

namespace tgt {
    class Texture;
}

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namespace campvis {
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    /**
     * Defines a single shape for the GeometryTransferFunction class.
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     * TFGeometry1D is defined by a sorted list of KeyPoints, each having a position and a color.
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     */
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    class TFGeometry1D {
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    public:
        struct KeyPoint {
            KeyPoint(float position, const tgt::col4& color)
                : _position(position)
                , _color(color)
            {};

            float _position;
            tgt::col4 _color;
        };

        /**
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         * Creates a new TFGeometry1D
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         * \param   Bounds  Bounds of the position of the geometry in texture coordinates.
         */
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        TFGeometry1D(const std::vector<KeyPoint>& keyPoints);
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        /**
         * Virtual destructor
         */
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        virtual ~TFGeometry1D();
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        /**
         * Returns the vector of KeyPoints.
         * \return 
         */
        std::vector<KeyPoint>& getKeyPoints();
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        /**
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         * Renders this transfer function geometry to the current active OpenGL context for usage in editor.
         * \note    Must be called from an active and valid OpenGL context.
         * \todo    Check, whether this method really belongs here (core) or better fits into
         *          an other class in the application (GUI) module.
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         */
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        void renderIntoEditor() const;
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        /**
         * Renders this transfer function geometry to the current active OpenGL context.
         * \note    Must be called from an active and valid OpenGL context.
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         * \todo    Check, whether this method really belongs here (core) or better fits into
         *          an other class in the application (GUI) module.
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         */
        void render() const;

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        /// Signal to be emitted when this TF geometry has changed.
        sigslot::signal0<> s_changed;

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        /**
         * Creates a simple quad geometry for the given interval.
         * A quad geometry consists of two KeyPoints.
         * \param   interval    Interval the geometry resides in
         * \param   leftColor   Color for left KeyPoint
         * \param   rightColor  Color for right KeyPoint
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         * \return  A TFGeometry1D modelling a quad with two KeyPoints.
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         */
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        static TFGeometry1D* createQuad(const tgt::vec2& interval, const tgt::col4& leftColor, const tgt::vec4& rightColor);
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    protected:

        std::vector<KeyPoint> _keyPoints;       ///< vector of KeyPoints, KeyPoints are sorted by x-coordinate of the position
    };

// ================================================================================================

    /**
     * Less operator for sorting KeyPoints by their position.
     * \param   left    Left KeyPoint to compare
     * \param   right   RightKeyPoint to compare
     * \return  left._position < right._position
     */
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    bool operator< (const TFGeometry1D::KeyPoint& left, const TFGeometry1D::KeyPoint& right);
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}

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#endif // TFGEOMETRY1D_H__