datacontainerinspectorcanvas.cpp 12.2 KB
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// ================================================================================================
// 
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// This file is part of the CAMPVis Software Framework.
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// 
// If not explicitly stated otherwise: Copyright (C) 2012, all rights reserved,
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//      Christian Schulte zu Berge <christian.szb@in.tum.de>
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//      Chair for Computer Aided Medical Procedures
//      Technische Universitt Mnchen
//      Boltzmannstr. 3, 85748 Garching b. Mnchen, Germany
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// For a full list of authors and contributors, please refer to the file "AUTHORS.txt".
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// 
// The licensing of this softare is not yet resolved. Until then, redistribution in source or
// binary forms outside the CAMP chair is not permitted, unless explicitly stated in legal form.
// However, the names of the original authors and the above copyright notice must retain in its
// original state in any case.
// 
// Legal disclaimer provided by the BSD license:
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY 
// AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR 
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
// 
// ================================================================================================

#include "datacontainerinspectorcanvas.h"

#include "tgt/assert.h"
#include "tgt/shadermanager.h"
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#include "tgt/textureunit.h"

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#include "core/datastructures/datacontainer.h"
#include "core/datastructures/datahandle.h"
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#include "core/datastructures/imagerepresentationrendertarget.h"
#include "core/datastructures/imagerepresentationgl.h"
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#include "core/datastructures/facegeometry.h"
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#include "core/tools/job.h"
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namespace campvis {
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    DataContainerInspectorCanvas::DataContainerInspectorCanvas(QWidget* parent /*= 0*/) 
        : tgt::QtThreadedCanvas("DataContainer Inspector", tgt::ivec2(640, 480), tgt::GLCanvas::RGBA_BUFFER, parent, true)
        , _dataContainer(0)
        , _paintShader(0)
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        , _quad(0)
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        , _numTiles(0, 0)
        , _quadSize(0, 0)
        , _selectedTexture(0)
        , _renderFullscreen(false)
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        , _currentSlice(-1)
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    {
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        makeCurrent();
        // Init GLEW for this context
        GLenum err = glewInit();
        if (err != GLEW_OK) {
            // Problem: glewInit failed, something is seriously wrong.
            tgtAssert(false, "glewInit failed");
            std::cerr << "glewInit failed, error: " << glewGetErrorString(err) << std::endl;
            exit(EXIT_FAILURE);
        }
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    }

    DataContainerInspectorCanvas::~DataContainerInspectorCanvas() {

    }

    void DataContainerInspectorCanvas::init() {
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        GLJobProc.registerContext(this);
        _paintShader = ShdrMgr.loadSeparate("core/glsl/passthrough.vert", "application/glsl/datacontainerinspector.frag", "", false);
        _paintShader->setAttributeLocation(0, "in_Position");
        _paintShader->setAttributeLocation(1, "in_TexCoords");
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        createQuad();

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        // set this as painter to get notified when window size changes
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        setPainter(this, false);
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        getEventHandler()->addListenerToFront(this);
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    }

    void DataContainerInspectorCanvas::deinit() {
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        if (_dataContainer != 0) {
            _dataContainer->s_dataAdded.disconnect(this);
        }

        GLJobProc.deregisterContext(this);
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        ShdrMgr.dispose(_paintShader);
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        delete _quad;
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    }

    void DataContainerInspectorCanvas::setDataContainer(DataContainer* dataContainer) {
        if (_dataContainer != 0) {
            _dataContainer->s_dataAdded.disconnect(this);
        }

        {
            tbb::mutex::scoped_lock lock(_localMutex);
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            _dataContainer = dataContainer;
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            if (_dataContainer != 0) {
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                _handles = _dataContainer->getHandlesCopy();
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            }
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        }

        if (_dataContainer != 0) {
            _dataContainer->s_dataAdded.connect(this, &DataContainerInspectorCanvas::onDataContainerDataAdded);
        }

        invalidate();
    }

    QSize DataContainerInspectorCanvas::sizeHint() const {
        return QSize(640, 480);
    }

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    void DataContainerInspectorCanvas::onDataContainerDataAdded(const std::string& name, const DataHandle& dh) {
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        {
            tbb::mutex::scoped_lock lock(_localMutex);

            // check whether DataHandle is already existing
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            std::map<std::string, DataHandle>::iterator lb = _handles.lower_bound(name);
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            if (lb == _handles.end() || lb->first != name) {
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                // not existant -> insert
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                _handles.insert(std::make_pair(name, DataHandle(dh)));
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            }
            else {
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                // existant -> replace
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                lb->second = DataHandle(dh);
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            }
        }

        invalidate();
    }

    void DataContainerInspectorCanvas::paint() {
        tbb::mutex::scoped_lock lock(_localMutex);

        std::vector<const tgt::Texture*> textures;
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        for (std::map<std::string, DataHandle>::iterator it = _handles.begin(); it != _handles.end(); ++it) {
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            if (const ImageData* img = dynamic_cast<const ImageData*>(it->second.getData())) {
                if (const ImageRepresentationRenderTarget* imgRT = img->getRepresentation<ImageRepresentationRenderTarget>(false)) {
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                    for (size_t i = 0; i < imgRT->getNumColorTextures(); ++i)
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                        textures.push_back(imgRT->getColorTexture(i));
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                    textures.push_back(imgRT->getDepthTexture());
                }
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                else if (const ImageRepresentationGL* imgGL = img->getRepresentation<ImageRepresentationGL>()) {
                    textures.push_back(imgGL->getTexture());
                }
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            }
        }

        glPushAttrib(GL_ALL_ATTRIB_BITS);

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        glViewport(0, 0, size_.x, size_.y);
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        glClearColor(0.7f, 0.7f, 0.7f, 1.f);
        glClear(GL_COLOR_BUFFER_BIT);
        LGL_ERROR;

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        if (textures.empty()) {
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            glPopAttrib();
            return;
        }

        // update window title
        int memsize = 0;
        for (size_t i = 0; i < textures.size(); ++i) {
            memsize += textures[i]->getSizeOnGPU();
        }
        memsize /= 1024 * 1024;
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        /*QString title = tr("DataContainer Inspector: %1 Textures (%2 mb)").arg(textures.size()).arg(memsize);
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        if (parentWidget() && parentWidget()->parentWidget())
            parentWidget()->parentWidget()->setWindowTitle(title);
        else
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            setWindowTitle(title);*/
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        // update layout dimensions
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        _numTiles.x = ceil(sqrt(static_cast<float>(textures.size())));
        _numTiles.y = ceil(static_cast<float>(textures.size()) / _numTiles.x);
        _quadSize = size_ / _numTiles;
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        _paintShader->activate();

        tgt::mat4 projection = tgt::mat4::createOrtho(0, size_.x, 0, size_.y, -1, 1);
        _paintShader->setUniform("_projectionMatrix", projection);

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        tgt::TextureUnit unit2d, unit3d;
        _paintShader->setUniform("_texture2d._texture", unit2d.getUnitNumber());
        _paintShader->setUniform("_texture3d._texture", unit3d.getUnitNumber());
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        if (_renderFullscreen) {
            if(_selectedTexture >= 0 && _selectedTexture < (int)textures.size()) {
                tgt::mat4 scaleMatrix = tgt::mat4::createScale(tgt::vec3(size_, 1.f));
                _paintShader->setUniform("_modelMatrix", scaleMatrix);
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                paintTexture2D(textures[_selectedTexture], unit2d, unit3d);
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            }
        }
        else {
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            for (int y = 0; y < _numTiles.y; ++y) {
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                for (int x = 0; x < _numTiles.x; ++x) {
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                    int index = (_numTiles.x * y) + x;
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                    if (index >= static_cast<int>(textures.size()))
                        break;

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                    tgt::mat4 scaleMatrix = tgt::mat4::createScale(tgt::vec3(_quadSize, 1.f));
                    tgt::mat4 translation = tgt::mat4::createTranslation(tgt::vec3(_quadSize.x * x, _quadSize.y * y, 0.f));
                    _paintShader->setUniform("_modelMatrix", translation * scaleMatrix);
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                    paintTexture2D(textures[index], unit2d, unit3d);
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                }
            }
        }

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        _paintShader->deactivate();
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        LGL_ERROR;
        glPopAttrib();
    }

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    void DataContainerInspectorCanvas::paintTexture2D(const tgt::Texture* texture, const tgt::TextureUnit& unit2d, const tgt::TextureUnit& unit3d) {
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        _paintShader->setIgnoreUniformLocationError(true);
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        if (texture->getDimensions().z == 1) {
            unit2d.activate();
            texture->bind();
            _paintShader->setUniform("_is3d", false);
            _paintShader->setUniform("_texture2d._size", tgt::vec2(texture->getDimensions().xy()));
            _paintShader->setUniform("_texture2d._sizeRCP", tgt::vec2(1.f) / tgt::vec2(texture->getDimensions().xy()));
        }
        else {
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            // clamp current slice to texture size, since this can't be done in event handler:
            _currentSlice = tgt::clamp(_currentSlice, -1, texture->getDimensions().z);

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            unit3d.activate();
            texture->bind();
            _paintShader->setUniform("_is3d", true);
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            _paintShader->setUniform("_sliceNumber", _currentSlice);
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            _paintShader->setUniform("_texture3d._size", tgt::vec3(texture->getDimensions()));
            _paintShader->setUniform("_texture3d._sizeRCP", tgt::vec3(1.f) / tgt::vec3(texture->getDimensions()));
        }
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        _paintShader->setIgnoreUniformLocationError(false);

        _quad->render();
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    }

    void DataContainerInspectorCanvas::invalidate() {
        GLJobProc.enqueueJob(this, new CallMemberFuncJob<DataContainerInspectorCanvas>(this, &DataContainerInspectorCanvas::paint), OpenGLJobProcessor::PaintJob);
    }

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    void DataContainerInspectorCanvas::createQuad() {
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        std::vector<tgt::vec3> vertices, texCorods;

        vertices.push_back(tgt::vec3( 0.f,  0.f, 0.f));
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        vertices.push_back(tgt::vec3(1.f, 0.f, 0.f));
        vertices.push_back(tgt::vec3(1.f, 1.f, 0.f));
        vertices.push_back(tgt::vec3( 0.f,  1.f, 0.f));
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        texCorods.push_back(tgt::vec3(0.f, 1.f, 0.f));
        texCorods.push_back(tgt::vec3(1.f, 1.f, 0.f));
        texCorods.push_back(tgt::vec3(1.f, 0.f, 0.f));
        texCorods.push_back(tgt::vec3(0.f, 0.f, 0.f));

        delete _quad;
        _quad = new FaceGeometry(vertices, texCorods);
        _quad->createGLBuffers();
    }

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    void DataContainerInspectorCanvas::sizeChanged(const tgt::ivec2&) {
        invalidate();
    }

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    void DataContainerInspectorCanvas::mouseDoubleClickEvent(tgt::MouseEvent* e) {
        if (_renderFullscreen) {
            _renderFullscreen = false;
        }
        else {
            tgt::ivec2 selectedIndex(e->x() / _quadSize.x, e->y() / _quadSize.y);
            _selectedTexture = (selectedIndex.y * _numTiles.x) + selectedIndex.x;
            _renderFullscreen = true;
        }
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        e->ignore();
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        invalidate();
    }

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    void DataContainerInspectorCanvas::wheelEvent(tgt::MouseEvent* e) {
        if (_renderFullscreen) {
            switch (e->button()) {
                case tgt::MouseEvent::MOUSE_WHEEL_UP:
                    ++_currentSlice; // we cant clamp the value here to the number of slices - we do this during rendering
                    e->ignore();
                    break;
                case tgt::MouseEvent::MOUSE_WHEEL_DOWN:
                    if (_currentSlice >= -1)
                        --_currentSlice;
                    e->ignore();
                    break;
            }
            invalidate();
        }
    }

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}