-
Jakob Weiss authored
* gradient computation now properly accounts for anisotropic voxels * Shaders that fail to compile at startup result in an error on the console, with the option to retry computation (after editing the shader) instead of crashing campvis completely
Jakob Weiss authored* gradient computation now properly accounts for anisotropic voxels * Shaders that fail to compile at startup result in an error on the console, with the option to retry computation (after editing the shader) instead of crashing campvis completely
Loading