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Christian Schulte zu Berge authored
* Introducing ParticleFlowRenderer processor implementing a particle simulation using OpenGL transform feedback * Added tgt::Shader::selectSubroutine() * Added tgt::VertexArrayObject::getId()
Christian Schulte zu Berge authored* Introducing ParticleFlowRenderer processor implementing a particle simulation using OpenGL transform feedback * Added tgt::Shader::selectSubroutine() * Added tgt::VertexArrayObject::getId()
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