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Artur Grunau authored
Lua functions invoked by LuaPipeline had no access to the pipeline instance and, as a result, couldn't configure or modify it in any way. In order to make it possible to actually define pipelines in Lua, each script can now access the C++ pipeline object it's supposed to augment via a global variable named instance. This variable is injected into the script by LuaPipeline and can be used to call standard pipeline methods (e.g. addProcessor). The functionality described has been tested by implementing a pipeline constructor that creates and registers several processors. References #1
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