• Christian Schulte zu Berge's avatar
    Fixing commit 5f72759e: · 56724724
    Christian Schulte zu Berge authored
    C++ implicit conversion rules made ShaderManager::loadSeparate() ambiguous in some cases. So I decided to cut loose ends and completely refactored loading with standard version into ShaderManager::load() and loading with custom version into ShaderManager::loadWithCustomGlslVersion().
    ShaderManager::loadSeparate() is no longer available!
    56724724
raycastingprocessor.cpp 6.95 KB