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  • schultezub's avatar
    Various changes to improve threading behaviour and coding conveniene: · 694a519e
    schultezub authored
     * Moved destruction of ReferenceCounted object to seperate thread (thus unloading rendering thread)
     * integration of OpenGL garbage collector into OpenGLJobProcessor (finally, you don't need to care anymore whether your code might call a GL object destructor and hence needs an OpenGL context)
     * changed DataContainer implementation from mutex/lock to concurrent container
     * fixing improper order of GL object deinitilization on program exit
    git-svn-id: bb408c1c-ae56-11e1-83d9-df6b3e0c105e
opengljobprocessor.cpp 8.84 KB