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  • Christian Schulte zu Berge's avatar
    42480c65
    Branching work to introduce new FBO handling concept: · 42480c65
    Christian Schulte zu Berge authored
     * each VisualizationProcessor manages its own FBO
     * instead of creating a whole new FBO each process(), the processors shall only create and attach textures to the FBO
     * the FramebufferActivationGuard offers automatic (de)activation and detachment of all textures
    
    SimpleRaycaster already uses the new concept, the rest still uses the legacy API
    42480c65
    Branching work to introduce new FBO handling concept:
    Christian Schulte zu Berge authored
     * each VisualizationProcessor manages its own FBO
     * instead of creating a whole new FBO each process(), the processors shall only create and attach textures to the FBO
     * the FramebufferActivationGuard offers automatic (de)activation and detachment of all textures
    
    SimpleRaycaster already uses the new concept, the rest still uses the legacy API
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