-
Christian Schulte zu Berge authored
* Updated DepthDarkening to use GlReduction to compute min/max depth
Christian Schulte zu Berge authored* Updated DepthDarkening to use GlReduction to compute min/max depth
Loading
* Updated DepthDarkening to use GlReduction to compute min/max depth
* Updated DepthDarkening to use GlReduction to compute min/max depth