-
Christian Schulte zu Berge authored
* Introducing ParticleFlowRenderer processor implementing a particle simulation using OpenGL transform feedback * Added tgt::Shader::selectSubroutine() * Added tgt::VertexArrayObject::getId()
e3f4c1fb
The container registry garbage collection is completed and you can write to the registry again. If you notice any containers missing which you still need and cannot restore yourself, please contact the LRZ Servicedesk (we have a backup).
2024-04-04: Due to updates GitLab will be unavailable for some minutes between 9:00 and 11:00.
* Introducing ParticleFlowRenderer processor implementing a particle simulation using OpenGL transform feedback * Added tgt::Shader::selectSubroutine() * Added tgt::VertexArrayObject::getId()