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Commit 3c1babb7 authored by schultezub's avatar schultezub
Browse files

minor changes to SliceExtractor

git-svn-id: bb408c1c-ae56-11e1-83d9-df6b3e0c105e
parent c1597c93
......@@ -119,10 +119,10 @@ namespace campvis {
switch (p_sliceOrientation.getValue()) {
case XY_PLANE:
// keep texture coordinates for x,y, shift z coordinates to slice value
texCoordsMatrix.t00 = 1.f;
texCoordsMatrix.t11 = 1.f;
texCoordsMatrix.t22 = 1.f;
//texCoordsMatrix.t13 = 1.f;
texCoordsMatrix.t23 = sliceTexCoord.z;
sliceRatio =
(static_cast<float>(imgSize.x) * img.getImageData()->getMappingInformation().getVoxelSize().x)
......@@ -130,6 +130,7 @@ namespace campvis {
case XZ_PLANE:
// permute y and z coordinates, shift y to slice
texCoordsMatrix.t00 = 1.f;
texCoordsMatrix.t12 = 1.f;
texCoordsMatrix.t21 = 1.f;
......@@ -141,10 +142,10 @@ namespace campvis {
case YZ_PLANE:
// permute x,y and z coordinates, shift x to slice
texCoordsMatrix.t02 = 1.f;
texCoordsMatrix.t10 = 1.f;
texCoordsMatrix.t21 = 1.f;
//texCoordsMatrix.t13 = 0.f;
texCoordsMatrix.t33 = 1.f;
texCoordsMatrix.t03 = sliceTexCoord.x;
sliceRatio =
......@@ -174,6 +175,8 @@ namespace campvis {
// render slice markers
// for each slice render a bounding box (GL_LINE_LOOP) in slice color and horizontal/vertical
// lines (GL_LINE_STRIP) as reference for the other axis-aligned slices
_shader->setUniform("_useTexturing", false);
switch (p_sliceOrientation.getValue()) {
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