* Added Lua bindings for all variants of IVecXProperty and VecXProperty
* Added automatic copy of inspect.lua to binary directory to CMake build scripts * Added AbstractPipeline::getProcessor(std::string&) * Added ScopedSynchronousGlJobExecution guard to Lua command execution to ensure having an OpenGL context present * Fixed ordering in CampvisApplication::deinit()
Please register or sign in to comment