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CAMP
campvis-public
Commits
84207ea3
Commit
84207ea3
authored
Apr 22, 2014
by
Christian Schulte zu Berge
Browse files
Merge branch 'lightsourcedata' into 'development'
Lightsourcedata
parents
7cfd88e4
d6fec679
Changes
57
Hide whitespace changes
Inline
Side-by-side
application/gui/datacontainertreewidget.cpp
View file @
84207ea3
...
...
@@ -31,6 +31,7 @@
#include
"application/gui/qtdatahandle.h"
#include
"core/datastructures/datacontainer.h"
#include
"core/datastructures/abstractdata.h"
#include
"core/datastructures/lightsourcedata.h"
#include
"core/datastructures/facegeometry.h"
#include
"core/datastructures/meshgeometry.h"
#include
"core/datastructures/indexedmeshgeometry.h"
...
...
@@ -132,6 +133,10 @@ namespace campvis {
else
if
(
const
ImageSeries
*
tester
=
dynamic_cast
<
const
ImageSeries
*>
(
data
))
{
return
QVariant
(
QString
(
"Image Series"
));
}
else
if
(
const
LightSourceData
*
tester
=
dynamic_cast
<
const
LightSourceData
*>
(
data
))
{
return
QVariant
(
QString
(
"Light Source"
));
}
}
else
return
QVariant
();
...
...
core/
pipeline/processordecoratorshading.h
→
core/
datastructures/lightsourcedata.cpp
View file @
84207ea3
// ================================================================================================
//
// This file is part of the CAMPVis Software Framework.
//
// If not explicitly stated otherwise: Copyright (C) 2012-2013, all rights reserved,
// Christian Schulte zu Berge <christian.szb@in.tum.de>
// Chair for Computer Aided Medical Procedures
// Technische Universität München
// Boltzmannstr. 3, 85748 Garching b. München, Germany
//
// For a full list of authors and contributors, please refer to the file "AUTHORS.txt".
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file
// except in compliance with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the
// License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
// either express or implied. See the License for the specific language governing permissions
// and limitations under the License.
//
// ================================================================================================
#ifndef PROCESSORDECORATORSHADING_H__
#define PROCESSORDECORATORSHADING_H__
#include
"tgt/textureunit.h"
#include
"core/pipeline/processordecoratorgradient.h"
#include
"core/properties/floatingpointproperty.h"
#include
"core/properties/genericproperty.h"
#include
"core/properties/optionproperty.h"
namespace
campvis
{
class
CAMPVIS_CORE_API
ProcessorDecoratorShading
:
public
ProcessorDecoratorGradient
{
public:
explicit
ProcessorDecoratorShading
(
const
std
::
string
&
lightUniformName
=
"_lightSource"
);
virtual
~
ProcessorDecoratorShading
();
protected:
void
addProperties
(
AbstractProcessor
*
propCollection
);
void
renderProlog
(
const
DataContainer
&
dataContainer
,
tgt
::
Shader
*
shader
);
std
::
string
generateHeader
()
const
;
BoolProperty
_enableShading
;
///< Flag whether to enable shading;
Vec3Property
_lightPosition
;
///< Light position
Vec3Property
_ambientColor
;
///< Ambient light color
Vec3Property
_diffuseColor
;
///< Diffuse light color
Vec3Property
_specularColor
;
///< Specular light color
FloatProperty
_shininess
;
///< Specular shininess
Vec3Property
_attenuation
;
///< Attenuation factors
const
std
::
string
_lightUniformName
;
///< Uniform name for light
};
}
#endif // PROCESSORDECORATORSHADING_H__
// ================================================================================================
//
// This file is part of the CAMPVis Software Framework.
//
// If not explicitly stated otherwise: Copyright (C) 2012-2013, all rights reserved,
// Christian Schulte zu Berge <christian.szb@in.tum.de>
// Chair for Computer Aided Medical Procedures
// Technische Universität München
// Boltzmannstr. 3, 85748 Garching b. München, Germany
//
// For a full list of authors and contributors, please refer to the file "AUTHORS.txt".
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file
// except in compliance with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the
// License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
// either express or implied. See the License for the specific language governing permissions
// and limitations under the License.
//
// ================================================================================================
#include
"lightsourcedata.h"
#include
"tgt/shadermanager.h"
namespace
campvis
{
LightSourceData
::
LightSourceData
(
const
tgt
::
vec3
&
lightPosition
,
const
tgt
::
vec3
&
ambientColor
/*= tgt::vec3(.4f)*/
,
const
tgt
::
vec3
&
diffuseColor
/*= tgt::vec3(.75f)*/
,
const
tgt
::
vec3
&
specularColor
/*= tgt::vec3(.6f)*/
,
float
shininess
/*= 24.f*/
,
const
tgt
::
vec3
&
attenuation
/*= tgt::vec3(0.f)*/
)
:
AbstractData
()
,
_lightPosition
(
lightPosition
)
,
_ambientColor
(
ambientColor
)
,
_diffuseColor
(
diffuseColor
)
,
_specularColor
(
specularColor
)
,
_shininess
(
shininess
)
,
_attenuation
(
attenuation
)
{
}
LightSourceData
::~
LightSourceData
()
{
}
LightSourceData
*
LightSourceData
::
clone
()
const
{
return
new
LightSourceData
(
*
this
);
}
size_t
LightSourceData
::
getLocalMemoryFootprint
()
const
{
return
sizeof
(
LightSourceData
);
}
size_t
LightSourceData
::
getVideoMemoryFootprint
()
const
{
return
0
;
}
void
LightSourceData
::
bind
(
tgt
::
Shader
*
shader
,
const
std
::
string
&
uniformName
)
const
{
tgt
::
Shader
::
IgnoreUniformLocationErrorGuard
guard
(
shader
);
shader
->
setUniform
(
uniformName
+
"._position"
,
_lightPosition
);
shader
->
setUniform
(
uniformName
+
"._ambientColor"
,
_ambientColor
);
shader
->
setUniform
(
uniformName
+
"._diffuseColor"
,
_diffuseColor
);
shader
->
setUniform
(
uniformName
+
"._specularColor"
,
_specularColor
);
shader
->
setUniform
(
uniformName
+
"._shininess"
,
_shininess
);
shader
->
setUniform
(
uniformName
+
"._attenuation"
,
_attenuation
);
}
}
\ No newline at end of file
core/datastructures/lightsourcedata.h
0 → 100644
View file @
84207ea3
// ================================================================================================
//
// This file is part of the CAMPVis Software Framework.
//
// If not explicitly stated otherwise: Copyright (C) 2012, all rights reserved,
// Christian Schulte zu Berge <christian.szb@in.tum.de>
// Chair for Computer Aided Medical Procedures
// Technische Universität München
// Boltzmannstr. 3, 85748 Garching b. München, Germany
// For a full list of authors and contributors, please refer to the file "AUTHORS.txt".
//
// The licensing of this softare is not yet resolved. Until then, redistribution in source or
// binary forms outside the CAMP chair is not permitted, unless explicitly stated in legal form.
// However, the names of the original authors and the above copyright notice must retain in its
// original state in any case.
//
// Legal disclaimer provided by the BSD license:
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// ================================================================================================
#ifndef LIGHTSOURCEDATA_H__
#define LIGHTSOURCEDATA_H__
#include
"tgt/vector.h"
#include
"core/datastructures/abstractdata.h"
namespace
tgt
{
class
Shader
;
}
namespace
campvis
{
/**
* Abstract base class for data handled by a DataHandle and stored in a DataContainer.
*
* \todo
*/
class
CAMPVIS_CORE_API
LightSourceData
:
public
AbstractData
{
public:
/**
* Constructor, Creates a new light source.
* \param lightPosition The light position
* \param ambientColor The ambient color
* \param diffuseColor The diffuse color
* \param specularColor The specular color
* \param shininess The shininess
* \param attenuation The attenuation factors
*/
explicit
LightSourceData
(
const
tgt
::
vec3
&
lightPosition
,
const
tgt
::
vec3
&
ambientColor
=
tgt
::
vec3
(
.4
f
),
const
tgt
::
vec3
&
diffuseColor
=
tgt
::
vec3
(
.75
f
),
const
tgt
::
vec3
&
specularColor
=
tgt
::
vec3
(
.6
f
),
float
shininess
=
24.
f
,
const
tgt
::
vec3
&
attenuation
=
tgt
::
vec3
(
0.
f
));
/**
* Virtual destructor
*/
virtual
~
LightSourceData
();
/// \see AbstractData::clone()
virtual
LightSourceData
*
clone
()
const
;
/// \see AbstractData::getLocalMemoryFootprint()
virtual
size_t
getLocalMemoryFootprint
()
const
;
/// \see AbstractData::getVideoMemoryFootprint()
virtual
size_t
getVideoMemoryFootprint
()
const
;
/**
* Binds this light source to the given shader by setting the corresponding uniforms.
* \param shader Shader to bind to.
* \param uniformName Uniform name to use.
*/
void
bind
(
tgt
::
Shader
*
shader
,
const
std
::
string
&
uniformName
)
const
;
/**
* Gets the light positoin.
* \return _lightPosition
**/
tgt
::
vec3
getLightPosition
()
const
{
return
_lightPosition
;
}
/**
* Sets the light positoin.
* \param _lightPosition New value for the light positoin.
**/
void
setLightPosition
(
tgt
::
vec3
val
)
{
_lightPosition
=
val
;
}
/**
* Gets the ambient color.
* \return _ambientColor
**/
tgt
::
vec3
getAmbientColor
()
const
{
return
_ambientColor
;
}
/**
* Sets the ambient color.
* \param _ambientColor New value for the ambient color.
**/
void
setAmbientColor
(
tgt
::
vec3
val
)
{
_ambientColor
=
val
;
}
/**
* Gets the diffuse light color.
* \return _diffuseColor
**/
tgt
::
vec3
getDiffuseColor
()
const
{
return
_diffuseColor
;
}
/**
* Sets the diffuse light color.
* \param _diffuseColor New value for the diffuse light color.
**/
void
setDiffuseColor
(
tgt
::
vec3
val
)
{
_diffuseColor
=
val
;
}
/**
* Gets the specular color.
* \return _specularColor
**/
tgt
::
vec3
getSpecularColor
()
const
{
return
_specularColor
;
}
/**
* Sets the specular color.
* \param _specularColor New value for the specular color.
**/
void
setSpecularColor
(
tgt
::
vec3
val
)
{
_specularColor
=
val
;
}
/**
* Gets the specular shininess.
* \return _shininess
**/
float
getShininess
()
const
{
return
_shininess
;
}
/**
* Sets the specular shininess.
* \param _shininess New value for the specular shininess.
**/
void
setShininess
(
float
val
)
{
_shininess
=
val
;
}
/**
* Gets the attenuation factors.
* \return _attenuation
**/
tgt
::
vec3
getAttenuation
()
const
{
return
_attenuation
;
}
/**
* Sets the attenuation factors.
* \param _attenuation New value for the attenuation factors.
**/
void
setAttenuation
(
tgt
::
vec3
val
)
{
_attenuation
=
val
;
}
protected:
tgt
::
vec3
_lightPosition
;
///< Light position
tgt
::
vec3
_ambientColor
;
///< Ambient light color
tgt
::
vec3
_diffuseColor
;
///< Diffuse light color
tgt
::
vec3
_specularColor
;
///< Specular light color
float
_shininess
;
///< Specular shininess
tgt
::
vec3
_attenuation
;
///< Attenuation factors
};
}
#endif // LIGHTSOURCEDATA_H__
\ No newline at end of file
modules/advancedusvis/pipelines/predicatedemoachilles.cpp
View file @
84207ea3
...
...
@@ -42,6 +42,7 @@ namespace campvis {
PredicateDemoAchilles
::
PredicateDemoAchilles
(
DataContainer
*
dc
)
:
AutoEvaluationPipeline
(
dc
)
,
_lsp
()
,
_imageReader
()
,
_labelReader
()
,
_confidenceReader
()
...
...
@@ -50,6 +51,7 @@ namespace campvis {
,
_snrFilter
(
&
_canvasSize
)
,
_ve
(
&
_canvasSize
)
{
addProcessor
(
&
_lsp
);
addProcessor
(
&
_imageReader
);
addProcessor
(
&
_labelReader
);
addProcessor
(
&
_confidenceReader
);
...
...
modules/advancedusvis/pipelines/predicatedemoachilles.h
View file @
84207ea3
...
...
@@ -33,6 +33,7 @@
#include
"core/pipeline/autoevaluationpipeline.h"
#include
"core/properties/cameraproperty.h"
#include
"modules/base/processors/lightsourceprovider.h"
#include
"modules/io/processors/mhdimagereader.h"
#include
"modules/advancedusvis/processors/pointpredicateevaluator.h"
#include
"modules/advancedusvis/processors/predicatevolumeexplorer.h"
...
...
@@ -81,6 +82,7 @@ namespace campvis {
*/
virtual
void
onProcessorValidated
(
AbstractProcessor
*
processor
);
LightSourceProvider
_lsp
;
MhdImageReader
_imageReader
;
MhdImageReader
_labelReader
;
MhdImageReader
_confidenceReader
;
...
...
modules/advancedusvis/pipelines/predicatedemocarotid.cpp
View file @
84207ea3
...
...
@@ -42,6 +42,7 @@ namespace campvis {
PredicateDemoCarotid
::
PredicateDemoCarotid
(
DataContainer
*
dc
)
:
AutoEvaluationPipeline
(
dc
)
,
_lsp
()
,
_imageReader
()
,
_labelReader
()
,
_confidenceReader
()
...
...
@@ -51,6 +52,7 @@ namespace campvis {
,
_snrFilter
(
&
_canvasSize
)
,
_ve
(
&
_canvasSize
)
{
addProcessor
(
&
_lsp
);
addProcessor
(
&
_imageReader
);
addProcessor
(
&
_labelReader
);
addProcessor
(
&
_confidenceReader
);
...
...
modules/advancedusvis/pipelines/predicatedemocarotid.h
View file @
84207ea3
...
...
@@ -34,6 +34,7 @@
#include
"core/pipeline/autoevaluationpipeline.h"
#include
"core/properties/cameraproperty.h"
#include
"modules/base/processors/lightsourceprovider.h"
#include
"modules/io/processors/mhdimagereader.h"
#include
"modules/advancedusvis/processors/pointpredicateevaluator.h"
#include
"modules/advancedusvis/processors/predicatevolumeexplorer.h"
...
...
@@ -82,6 +83,7 @@ namespace campvis {
*/
virtual
void
onProcessorValidated
(
AbstractProcessor
*
processor
);
LightSourceProvider
_lsp
;
MhdImageReader
_imageReader
;
MhdImageReader
_labelReader
;
MhdImageReader
_confidenceReader
;
...
...
modules/advancedusvis/pipelines/predicatedemocarotid2.cpp
View file @
84207ea3
...
...
@@ -42,6 +42,7 @@ namespace campvis {
PredicateDemoCarotid2
::
PredicateDemoCarotid2
(
DataContainer
*
dc
)
:
AutoEvaluationPipeline
(
dc
)
,
_lsp
()
,
_imageReader
()
,
_labelReader
()
,
_confidenceReader
()
...
...
@@ -51,6 +52,7 @@ namespace campvis {
,
_snrFilter
(
&
_canvasSize
)
,
_ve
(
&
_canvasSize
)
{
addProcessor
(
&
_lsp
);
addProcessor
(
&
_imageReader
);
addProcessor
(
&
_labelReader
);
addProcessor
(
&
_confidenceReader
);
...
...
modules/advancedusvis/pipelines/predicatedemocarotid2.h
View file @
84207ea3
...
...
@@ -34,6 +34,7 @@
#include
"core/pipeline/autoevaluationpipeline.h"
#include
"core/properties/cameraproperty.h"
#include
"modules/base/processors/lightsourceprovider.h"
#include
"modules/io/processors/mhdimagereader.h"
#include
"modules/advancedusvis/processors/pointpredicateevaluator.h"
#include
"modules/advancedusvis/processors/predicatevolumeexplorer.h"
...
...
@@ -82,6 +83,7 @@ namespace campvis {
*/
virtual
void
onProcessorValidated
(
AbstractProcessor
*
processor
);
LightSourceProvider
_lsp
;
MhdImageReader
_imageReader
;
MhdImageReader
_labelReader
;
MhdImageReader
_confidenceReader
;
...
...
modules/advancedusvis/pipelines/predicatedemoshoulder.cpp
View file @
84207ea3
...
...
@@ -42,6 +42,7 @@ namespace campvis {
PredicateDemoShoulder
::
PredicateDemoShoulder
(
DataContainer
*
dc
)
:
AutoEvaluationPipeline
(
dc
)
,
_lsp
()
,
_imageReader
()
,
_labelReader
()
,
_confidenceReader
()
...
...
@@ -50,6 +51,7 @@ namespace campvis {
,
_snrFilter
(
&
_canvasSize
)
,
_ve
(
&
_canvasSize
)
{
addProcessor
(
&
_lsp
);
addProcessor
(
&
_imageReader
);
addProcessor
(
&
_labelReader
);
addProcessor
(
&
_confidenceReader
);
...
...
modules/advancedusvis/pipelines/predicatedemoshoulder.h
View file @
84207ea3
...
...
@@ -33,6 +33,7 @@
#include
"core/pipeline/autoevaluationpipeline.h"
#include
"core/properties/cameraproperty.h"
#include
"modules/base/processors/lightsourceprovider.h"
#include
"modules/io/processors/mhdimagereader.h"
#include
"modules/advancedusvis/processors/pointpredicateevaluator.h"
#include
"modules/advancedusvis/processors/predicatevolumeexplorer.h"
...
...
@@ -81,6 +82,7 @@ namespace campvis {
*/
virtual
void
onProcessorValidated
(
AbstractProcessor
*
processor
);
LightSourceProvider
_lsp
;
MhdImageReader
_imageReader
;
MhdImageReader
_labelReader
;
MhdImageReader
_confidenceReader
;
...
...
modules/advancedusvis/processors/pointpredicateraycaster.cpp
View file @
84207ea3
...
...
@@ -27,8 +27,9 @@
#include
"tgt/textureunit.h"
#include
"core/tools/quadrenderer.h"
#include
"core/datastructures/lightsourcedata.h"
#include
"core/datastructures/renderdata.h"
#include
"core/pipeline/processordecorator
sh
adi
ng
.h"
#include
"core/pipeline/processordecorator
gr
adi
ent
.h"
namespace
campvis
{
const
std
::
string
PointPredicateRaycaster
::
loggerCat_
=
"CAMPVis.modules.vis.PointPredicateRaycaster"
;
...
...
@@ -39,14 +40,19 @@ namespace campvis {
,
p_inputSnr
(
"InputSnr"
,
"Input SNR"
,
""
,
DataNameProperty
::
READ
)
,
p_inputVesselness
(
"InputVesselness"
,
"Input Vesselness"
,
""
,
DataNameProperty
::
READ
)
,
p_inputConfidence
(
"InputConfidence"
,
"Input Confidence"
,
""
,
DataNameProperty
::
READ
)
,
p_enableShading
(
"EnableShading"
,
"Enable Shading"
,
true
)
,
p_lightId
(
"LightId"
,
"Input Light Source"
,
"lightsource"
,
DataNameProperty
::
READ
)
,
p_predicateHistogram
(
"PredicateSelection"
,
"Voxel Predicate Selection"
)
{
addDecorator
(
new
ProcessorDecorator
Sh
adi
ng
());
addDecorator
(
new
ProcessorDecorator
Gr
adi
ent
());
addProperty
(
p_inputLabels
,
INVALID_RESULT
|
INVALID_PROPERTIES
);
addProperty
(
p_inputSnr
);
addProperty
(
p_inputVesselness
);
addProperty
(
p_inputConfidence
);
addProperty
(
p_enableShading
,
INVALID_RESULT
|
INVALID_PROPERTIES
|
INVALID_SHADER
);
addProperty
(
p_lightId
);
addProperty
(
p_predicateHistogram
);
decoratePropertyCollection
(
this
);
...
...
@@ -72,53 +78,64 @@ namespace campvis {
ImageRepresentationGL
::
ScopedRepresentation
confidence
(
dataContainer
,
p_inputConfidence
.
getValue
());
if
(
labels
&&
snr
&&
vesselness
&&
confidence
)
{
const
tgt
::
Texture
*
lt
=
labels
->
getTexture
();
if
(
lt
->
getFilter
()
!=
tgt
::
Texture
::
NEAREST
)
{
const_cast
<
tgt
::
Texture
*>
(
lt
)
->
setFilter
(
tgt
::
Texture
::
NEAREST
);
}
const
tgt
::
Texture
*
tex
=
image
->
getTexture
();
if
(
tex
->
getFilter
()
!=
tgt
::
Texture
::
MIPMAP
)
{
const_cast
<
tgt
::
Texture
*>
(
tex
)
->
setFilter
(
tgt
::
Texture
::
MIPMAP
);
LGL_ERROR
;
glGenerateMipmap
(
GL_TEXTURE_3D
);
ScopedTypedData
<
LightSourceData
>
light
(
dataContainer
,
p_lightId
.
getValue
());
if
(
p_enableShading
.
getValue
()
==
false
||
light
!=
nullptr
)
{
const
tgt
::
Texture
*
lt
=
labels
->
getTexture
();
if
(
lt
->
getFilter
()
!=
tgt
::
Texture
::
NEAREST
)
{
const_cast
<
tgt
::
Texture
*>
(
lt
)
->
setFilter
(
tgt
::
Texture
::
NEAREST
);
}
const
tgt
::
Texture
*
tex
=
image
->
getTexture
();
if
(
tex
->
getFilter
()
!=
tgt
::
Texture
::
MIPMAP
)
{
const_cast
<
tgt
::
Texture
*>
(
tex
)
->
setFilter
(
tgt
::
Texture
::
MIPMAP
);
LGL_ERROR
;
glGenerateMipmap
(
GL_TEXTURE_3D
);
LGL_ERROR
;
glTexParameteri
(
GL_TEXTURE_3D
,
GL_TEXTURE_MAG_FILTER
,
GL_LINEAR
);
LGL_ERROR
;
glTexParameteri
(
GL_TEXTURE_3D
,
GL_TEXTURE_MIN_FILTER
,
GL_LINEAR_MIPMAP_LINEAR
);
LGL_ERROR
;
}
tgt
::
TextureUnit
labelUnit
,
snrUnit
,
vesselnessUnit
,
confidenceUnit
;
labels
->
bind
(
_shader
,
labelUnit
,
"_labels"
,
"_labelsParams"
);
snr
->
bind
(
_shader
,
snrUnit
,
"_snr"
,
"_snrParams"
);
vesselness
->
bind
(
_shader
,
vesselnessUnit
,
"_vesselness"
,
"_vesselnessParams"
);
confidence
->
bind
(
_shader
,
confidenceUnit
,
"_confidence"
,
"_confidenceParams"
);
if
(
p_enableShading
.
getValue
()
&&
light
!=
nullptr
)
{
light
->
bind
(
_shader
,
"_lightSource"
);
}
_shader
->
setIgnoreUniformLocationError
(
true
);
p_predicateHistogram
.
getPredicateHistogram
()
->
setupRenderShader
(
_shader
);
_shader
->
setIgnoreUniformLocationError
(
false
);
LGL_ERROR
;
glTexParameteri
(
GL_TEXTURE_3D
,
GL_TEXTURE_MAG_FILTER
,
GL_LINEAR
);
LGL_ERROR
;
glTexParameteri
(
GL_TEXTURE_3D
,
GL_TEXTURE_MIN_FILTER
,
GL_LINEAR_MIPMAP_LINEAR
);
LGL_ERROR
;
}
tgt
::
TextureUnit
labelUnit
,
snrUnit
,
vesselnessUnit
,
confidenceUnit
;
labels
->
bind
(
_shader
,
labelUnit
,
"_labels"
,
"_labelsParams"
);
snr
->
bind
(
_shader
,
snrUnit
,
"_snr"
,
"_snrParams"
);
vesselness
->
bind
(
_shader
,
vesselnessUnit
,
"_vesselness"
,
"_vesselnessParams"
);
confidence
->
bind
(
_shader
,
confidenceUnit
,
"_confidence"
,
"_confidenceParams"
);
FramebufferActivationGuard
fag
(
this
)
;
createAndAttachTexture
(
GL_RGBA8
);
createAndAttachTexture
(
GL_RGBA32F
);
createAndAttachTexture
(
GL_RGBA32F
);
createAndAttachDepthTexture
(
);
_shader
->
setIgnoreUniformLocationError
(
true
);
p_predicateHistogram
.
getPredicateHistogram
()
->
setupRenderShader
(
_shader
);
_shader
->
setIgnoreUniformLocationError
(
false
);
LGL_ERROR
;
static
const
GLenum
buffers
[]
=
{
GL_COLOR_ATTACHMENT0
,
GL_COLOR_ATTACHMENT1
,
GL_COLOR_ATTACHMENT2
};
glDrawBuffers
(
3
,
buffers
);
FramebufferActivationGuard
fag
(
this
);
createAndAttachTexture
(
GL_RGBA8
);
createAndAttachTexture
(
GL_RGBA32F
);
createAndAttachTexture
(
GL_RGBA32F
);
createAndAttachDepthTexture
();
glEnable
(
GL_DEPTH_TEST
);
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
);
QuadRdr
.
renderQuad
();
static
const
GLenum
buffers
[]
=
{
GL_COLOR_ATTACHMENT0
,
GL_COLOR_ATTACHMENT1
,
GL_COLOR_ATTACHMENT2
};
glDrawBuffers
(
3
,
buffers
);
glEnable
(
GL_DEPTH_TEST
);
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
);
QuadRdr
.
renderQuad
();
// restore state
glDrawBuffers
(
1
,
buffers
);
glDisable
(
GL_DEPTH_TEST
);
LGL_ERROR
;
// restore state
glDrawBuffers
(
1
,
buffers
);
glDisable
(
GL_DEPTH_TEST
);
LGL_ERROR
;
dataContainer
.
addData
(
p_targetImageID
.
getValue
(),
new
RenderData
(
_fbo
));
dataContainer
.
addData
(
p_targetImageID
.
getValue
(),
new
RenderData
(
_fbo
));
}
else
{
LDEBUG
(
"Could not load light source from DataContainer."
);
}
}
else
{
LERROR
(
"Could not load Voxel Predicate Mask Image."
);
...
...
@@ -127,6 +144,8 @@ namespace campvis {
std
::
string
PointPredicateRaycaster
::
generateHeader
()
const
{
std
::
string
toReturn
=
RaycastingProcessor
::
generateHeader
();
if
(
p_enableShading
.
getValue
())
toReturn
+=
"#define ENABLE_SHADING
\n
"
;
toReturn
+=
p_predicateHistogram
.
getPredicateHistogram
()
->
getGlslHeader
();
return
toReturn
;
...
...
@@ -136,4 +155,10 @@ namespace campvis {
invalidate
(
INVALID_SHADER
);
}