#include"core/datastructures/scopedtypeddata.h" // not directly needed here but by many classes including AbstractData
//NOTE: This one is at the end of this file :) #include "core/datastructures/scopedtypeddata.h" // not directly needed here but by many classes including AbstractData
namespacecampvis{
...
...
@@ -67,7 +67,7 @@ namespace campvis {
// using MutexType = std::shared_timed_mutex;
// using LockType = std::shared_lock < MutexType>;
if(autoid=(*renderData)->getColorTexture(_fbo->getNumColorAttachments()))//_fbo->getNumColorAttachments() is the index of the texture that is to be created