1. 10 Apr, 2015 1 commit
    • Christian Schulte zu Berge's avatar
      Major fix for AMD GPUs. · 083a730a
      Christian Schulte zu Berge authored
      Apparently, glBindAttribLocation() does not work as planned with AMD GPUs. Therefore, all Shaders yielded black images. Replaced all attribute locations with hard-coded ones in the vertex shader and removed corresponding convenience function from cgt::Shader.
      
      refs #382
      083a730a
  2. 06 Feb, 2015 1 commit
  3. 16 Jan, 2015 1 commit
  4. 09 Jan, 2015 1 commit
  5. 05 May, 2014 2 commits
  6. 04 Apr, 2014 2 commits
  7. 13 Feb, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Improved VolumeExplorer: · 8a8f9bba
      Christian Schulte zu Berge authored
      * Fixed orientation of XY-slice (flipped along Y axis)
      * Implemented background for raycasting result
      * Fixed sum for volume rendering integral evaluation in simpleraycaster.frag
      8a8f9bba
  8. 14 Jan, 2014 1 commit
  9. 12 Jan, 2014 1 commit
  10. 11 Jan, 2014 1 commit
  11. 13 Dec, 2013 1 commit
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  13. 06 Dec, 2013 3 commits
  14. 05 Dec, 2013 1 commit
  15. 28 Nov, 2013 3 commits
  16. 19 Nov, 2013 1 commit
  17. 16 Nov, 2013 1 commit
    • mostajab's avatar
      + Clearing the code · c8eb1d0e
      mostajab authored
      Bugs:
      - Invalid Enumerator during the rendering mesh
      - Problems in deleting the generated color and depth textures.
      - Depth darkening still has problem :(
      c8eb1d0e
  18. 15 Nov, 2013 1 commit
  19. 30 Oct, 2013 1 commit
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  31. 21 Jan, 2013 2 commits
  32. 11 Jan, 2013 2 commits