- 10 Apr, 2015 1 commit
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Christian Schulte zu Berge authored
Apparently, glBindAttribLocation() does not work as planned with AMD GPUs. Therefore, all Shaders yielded black images. Replaced all attribute locations with hard-coded ones in the vertex shader and removed corresponding convenience function from cgt::Shader. refs #382
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- 06 Feb, 2015 1 commit
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Christian Schulte zu Berge authored
* Included VoxelHierarchyMapper for empty space skipping * Now can successfully render three volumes at the same time.
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- 16 Jan, 2015 1 commit
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Christian Schulte zu Berge authored
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- 09 Jan, 2015 1 commit
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Christian Schulte zu Berge authored
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- 05 May, 2014 2 commits
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Christian Schulte zu Berge authored
Introducing nifty error texture in case that there is nothing to render. Updated copyimage.frag to use texture coordinates instead of viewport pixels.
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Christian Schulte zu Berge authored
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- 04 Apr, 2014 2 commits
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Christian Schulte zu Berge authored
* Introduced tgt::Shader::IgnoreUniformLocationErrorGuard * Fixed SimpleRaycaster::updateProperties() and OptimizedRaycaster::updateProperties() not calling base class' updateProperties()
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Christian Schulte zu Berge authored
* Updated ProcessorDecoratorGradient to support controllable LOD for gradient computation * updated RaycastingProcessor to compute min/max depth values of entry/exit points and set as uniforms if needed by shader
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- 13 Feb, 2014 1 commit
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Christian Schulte zu Berge authored
* Fixed orientation of XY-slice (flipped along Y axis) * Implemented background for raycasting result * Fixed sum for volume rendering integral evaluation in simpleraycaster.frag
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- 14 Jan, 2014 1 commit
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Christian Schulte zu Berge authored
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- 12 Jan, 2014 1 commit
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Christian Schulte zu Berge authored
Fixed GlReduction, now working reliably for 2D and for 3D images. Added test pipeline GlReduction test.
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- 11 Jan, 2014 1 commit
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Christian Schulte zu Berge authored
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- 13 Dec, 2013 1 commit
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Christian Schulte zu Berge authored
* Moving to Apache 2.0 license * Updated AUTHORS.txt
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- 12 Dec, 2013 1 commit
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Christian Schulte zu Berge authored
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- 06 Dec, 2013 3 commits
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Christian Schulte zu Berge authored
removed getElementXD() and getElementXDNormalized() from core GLSL headers since the same functionality is directly provided by GLSL with texture() and texelFetch() in a much cleaner way.
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Christian Schulte zu Berge authored
* use texture and textureOffset instead of clumsy getElement3DNormalized * introducing Sobel filtered gradients
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Christian Schulte zu Berge authored
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- 05 Dec, 2013 1 commit
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Christian Schulte zu Berge authored
* Updated DepthDarkening to use GlReduction to compute min/max depth
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- 28 Nov, 2013 3 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
* OpenGl based reduction in core tools * SimilarityMeasure processor stub
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- 19 Nov, 2013 1 commit
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Christian Schulte zu Berge authored
* Adapted shaders to new texture formats
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- 16 Nov, 2013 1 commit
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mostajab authored
Bugs: - Invalid Enumerator during the rendering mesh - Problems in deleting the generated color and depth textures. - Depth darkening still has problem :(
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- 15 Nov, 2013 1 commit
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mostajab authored
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- 30 Oct, 2013 1 commit
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Christian Schulte zu Berge authored
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- 23 Jul, 2013 1 commit
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Christian Schulte zu Berge authored
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- 22 Jul, 2013 1 commit
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Christian Schulte zu Berge authored
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- 10 Jul, 2013 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@511 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 24 May, 2013 1 commit
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schultezub authored
* fixed transfer function shader * let processor unlock call after execution be handled by seperate thread git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@494 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 23 Feb, 2013 1 commit
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schultezub authored
* introducing CMBatchGeneration pipeline * added fan geometry to ConfidenceMapGenerator * added DevilImageReader read to local intensity * fixed XYZ color space conversion * added Hunter Lab conversion (broken) git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@475 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 19 Feb, 2013 1 commit
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schultezub authored
* Fixed L*a*b* mapping in AdvancedUsFusion processor git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@474 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 18 Feb, 2013 1 commit
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schultezub authored
* added tgt::Texture::isDepthTexture() * added more color conversions and updated AdvancedUsFusion processor, L*a*b*/L*C*H* still not working correctly... git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@473 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 12 Feb, 2013 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@469 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 11 Feb, 2013 1 commit
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schultezub authored
further work on AdvancedUsFusion: added further color spaces - conversion functions still have bug though! git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@466 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 10 Feb, 2013 1 commit
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schultezub authored
* Fixed Issue #38: Made common GLSL header conform to the standards (no samplers in structs) * Fixed failing destruction of OpenGL buffers when destructing GeometryData from threads without OpenGL context * Fixed wrong pointers in GLContexts due to using this pointer of incompletely constructed class git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@463 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 04 Feb, 2013 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@441 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 21 Jan, 2013 2 commits
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schultezub authored
Added colorspace tools shader git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@408 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@405 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 11 Jan, 2013 2 commits
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schultezub authored
* DevilImageReader renders into ImageDataRenderTarget (intermediate solution...) * further work on IxpvDemo pipeline * RenderTargetCompositor knows difference compositing git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@389 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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schultezub authored
* enabled correct scaling during OpenGL upload * changed TypeNormalizer::normalizeToFloat() and TypeNormalizer::denormalizeFromFloat() to normalize signed integers to [0.0, 1.0] (as OpenGL does) * adapted TransferFunctionPropertyWidget (still a hack yet) git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@387 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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