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  1. 10 Apr, 2015 1 commit
    • Christian Schulte zu Berge's avatar
      Major fix for AMD GPUs. · 083a730a
      Christian Schulte zu Berge authored
      Apparently, glBindAttribLocation() does not work as planned with AMD GPUs. Therefore, all Shaders yielded black images. Replaced all attribute locations with hard-coded ones in the vertex shader and removed corresponding convenience function from cgt::Shader.
      refs #382
  2. 17 Dec, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Further work on workflow support: · 9b2ad449
      Christian Schulte zu Berge authored
      * Workflow stages now store the visibility of pipeline canvases
      * Extended PipelineFactory to also hold creator functions to create workflows
      * CampVisApplication now creates and initializes workflows when launched with "-w WorkflowName" parameter
      refs #13
  3. 23 Oct, 2014 2 commits
  4. 23 Sep, 2014 1 commit
  5. 08 Aug, 2014 2 commits
    • Christian Schulte zu Berge's avatar
    • Christian Schulte zu Berge's avatar
      Refactoring SliceExtractor processor: · b7817eb2
      Christian Schulte zu Berge authored
      To better support sharing the functionality of slice rendering, the SliceExtractor processor was refactored: Similar to the RaycastingProcessor, the main functionality was moved to an abstract base class, the SliceRenderProcessor. This takes care of computing all the necessary transformation matrices, optionally rendering crosshair and integrating geometry, as well as handling user input to support scribbling. The actual SliceExtractor processor now only implements the rendering of the slice itself, i.e. applying the transfer function.
      In this regard, VolumeExplorer was updated to use the generic SliceRenderProcessor, and TransFuncWindowingEventListener supports changing of its assigned property.