1. 10 Apr, 2015 1 commit
    • Christian Schulte zu Berge's avatar
      Major fix for AMD GPUs. · 083a730a
      Christian Schulte zu Berge authored
      Apparently, glBindAttribLocation() does not work as planned with AMD GPUs. Therefore, all Shaders yielded black images. Replaced all attribute locations with hard-coded ones in the vertex shader and removed corresponding convenience function from cgt::Shader.
      
      refs #382
      083a730a
  2. 18 Feb, 2015 1 commit
    • Declara Denis's avatar
      Small fixes in the codebase · 80477cef
      Declara Denis authored
      * Remove explicit use of Qt::QueuedConnection. As it turns out, when the
        event is emitted by a thread, different from the GUI thread, it is
        automatically enqueued.
      * use #ifdef instead of #if
      80477cef
  3. 24 Oct, 2014 1 commit
  4. 23 Oct, 2014 4 commits
  5. 17 Oct, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Various fixes/improvements · 25e14d19
      Christian Schulte zu Berge authored
      * Fixed AutoEvaluationPipeline missing some updates
      * Fixed AutoEvaluationPipeline::executePipeline() to execute processors too often
      * Fixed ParticleFlowRenderer overwriting bound FBO
      * Added Debug checks to tgt::FramebufferObject and tgt::Shader to print warnings when FBO/Shader activation would overwrite an already active FBO/Shader
      25e14d19
  6. 07 Oct, 2014 1 commit
  7. 30 Sep, 2014 1 commit
  8. 21 Jan, 2014 1 commit
  9. 15 Jan, 2014 1 commit
  10. 14 Jan, 2014 1 commit
  11. 13 Jan, 2014 2 commits
  12. 08 Jan, 2013 1 commit
  13. 31 Oct, 2012 1 commit
  14. 10 Sep, 2012 1 commit
  15. 13 Aug, 2012 1 commit
  16. 02 Jul, 2012 1 commit