- 10 Apr, 2015 1 commit
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Christian Schulte zu Berge authored
Apparently, glBindAttribLocation() does not work as planned with AMD GPUs. Therefore, all Shaders yielded black images. Replaced all attribute locations with hard-coded ones in the vertex shader and removed corresponding convenience function from cgt::Shader. refs #382
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- 23 Oct, 2014 5 commits
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Christian Schulte zu Berge authored
refs #386
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Christian Schulte zu Berge authored
refs #386
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Christian Schulte zu Berge authored
refs #386
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Christian Schulte zu Berge authored
refs #386
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Christian Schulte zu Berge authored
refs #386
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- 30 Sep, 2014 1 commit
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Christian Schulte zu Berge authored
* Introducing ParticleFlowRenderer processor implementing a particle simulation using OpenGL transform feedback * Added tgt::Shader::selectSubroutine() * Added tgt::VertexArrayObject::getId()
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- 04 Apr, 2014 1 commit
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Christian Schulte zu Berge authored
* Introduced tgt::Shader::IgnoreUniformLocationErrorGuard * Fixed SimpleRaycaster::updateProperties() and OptimizedRaycaster::updateProperties() not calling base class' updateProperties()
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- 21 Jan, 2014 1 commit
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Christian Schulte zu Berge authored
Removed deprecated setting of shader directives for geometry shaders in tgt::ShaderManager. This hopefully fixes GeometryRenderer single-pass wireframe rendering on non-permissive GPU drivers.
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- 14 Jan, 2014 1 commit
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Christian Schulte zu Berge authored
* Fixed SliceExtractor not rendering Y slice position correctly in XZ-plane mode * Minor improvements in DataContainerInspector fragment shader and GlGradientVolumeGenerator
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- 13 Jan, 2014 2 commits
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Christian Schulte zu Berge authored
C++ implicit conversion rules made ShaderManager::loadSeparate() ambiguous in some cases. So I decided to cut loose ends and completely refactored loading with standard version into ShaderManager::load() and loading with custom version into ShaderManager::loadWithCustomGlslVersion(). ShaderManager::loadSeparate() is no longer available!
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Christian Schulte zu Berge authored
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- 31 Oct, 2012 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@335 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 10 Sep, 2012 1 commit
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schultezub authored
* added gradient fragment shader include * implemented first hit normal computation to SimpleRaycaster git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@294 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 13 Aug, 2012 1 commit
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schultezub authored
* added depth calculation fragment shader git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@234 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 02 Jul, 2012 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@160 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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