1. 10 Apr, 2015 1 commit
    • Christian Schulte zu Berge's avatar
      Major fix for AMD GPUs. · 083a730a
      Christian Schulte zu Berge authored
      Apparently, glBindAttribLocation() does not work as planned with AMD GPUs. Therefore, all Shaders yielded black images. Replaced all attribute locations with hard-coded ones in the vertex shader and removed corresponding convenience function from cgt::Shader.
      
      refs #382
      083a730a
  2. 09 Apr, 2015 2 commits
  3. 23 Feb, 2015 1 commit
  4. 18 Feb, 2015 6 commits
  5. 08 Jan, 2015 1 commit
  6. 05 Dec, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Completely refactored and cleaned up cgt::Texture interface: · 3df24932
      Christian Schulte zu Berge authored
      * cleaned up cgt::Texture's constructors: only two left - to create an empty texture or a non-empty one
      * cgt::Texture will no longer hold a copy of the image data in local memory
      * removed a lot of redundant/confusing methods
      * no longer needed to call uploadTexture() even though you don't want to upload sth.
      * Adapted all known code to the new interface
      * Removed cgt::TextureReaderDevil
      
      refs #613
      3df24932
  7. 17 Nov, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Some work on AdvancedUsVis module: · f67886eb
      Christian Schulte zu Berge authored
      * Introducing PredicateDemoSmallHeart pipeline draft.
      * Fixed double signal callback registration in predicate-based rendering demo pipelines.
      * Fixed PredicateVolumeExplorer not re-rendering when predicate histogram property changed.
      * Disabled hiding of Add Predicate buttons in pointpredicatehistogrampropertywidget.cpp
      f67886eb
  8. 24 Oct, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Finished work on refactoring the camera API · 3c921952
      Christian Schulte zu Berge authored
      * Removed CameraProperty, CameraPropertyWidget and TrackballNavigationEventListener
      * replaces all known occurrences of the above three with the new TrackballCameraProvider processor
      * introduced TrackballCameraProvider::reinitializeCamera()
      
      refs #141
      3c921952
  9. 23 Oct, 2014 2 commits
  10. 22 Oct, 2014 4 commits
  11. 16 Oct, 2014 1 commit
  12. 15 Oct, 2014 1 commit
  13. 08 Oct, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Improved CAMPVis deployment: · 665c2036
      Christian Schulte zu Berge authored
      Added directories of various needed resources (textures, sampledata) to the CampvisShaderDirectories CMake variable, which is used for deployment. Replaced various occurences of CAMPVIS_SOURCE_DIR with ShdrMgr.completePath().
      665c2036
  14. 12 Aug, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Hotfix for DevilImageReader from recent merge: · 0794b27f
      Christian Schulte zu Berge authored
      * AbstractImageReader is now again an AbstractProcessor, so that we can get rid of the dynamic_casts in GenericImageReader
      * DevilImageReader is no longer a VisualizationProcessor but gets the OpenGL context through OpenGLJobProcessor::ScopedSynchronousGlJobExecution
      * Fixed alglib's CMakeLists.txt
      0794b27f
  15. 08 Aug, 2014 2 commits
    • Christian Schulte zu Berge's avatar
    • Christian Schulte zu Berge's avatar
      Refactoring SliceExtractor processor: · b7817eb2
      Christian Schulte zu Berge authored
      To better support sharing the functionality of slice rendering, the SliceExtractor processor was refactored: Similar to the RaycastingProcessor, the main functionality was moved to an abstract base class, the SliceRenderProcessor. This takes care of computing all the necessary transformation matrices, optionally rendering crosshair and integrating geometry, as well as handling user input to support scribbling. The actual SliceExtractor processor now only implements the rendering of the slice itself, i.e. applying the transfer function.
      
      In this regard, VolumeExplorer was updated to use the generic SliceRenderProcessor, and TransFuncWindowingEventListener supports changing of its assigned property.
      b7817eb2
  16. 03 Aug, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Finished work on implementing asynchroneous signals: · bc11fde2
      Christian Schulte zu Berge authored
      * Slight changes to the API: renamed signal::trigger() to signal::triggerSignal() and signal::queue() to signal::queueSignal()
      * Replaced all sigslot signal emits through operator() with emits through emitSignal() to enable debug feature.
      * Fixed a possible race condition when deleting a GeometryTransferFunction and its editor window at the same time (as this will happen from different threads).
      
      refs #384
      bc11fde2
  17. 27 Jul, 2014 5 commits
  18. 10 Jul, 2014 1 commit
  19. 16 Jun, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Two small updates: · 0f08b399
      Christian Schulte zu Berge authored
      * SliceExtractor FitToWindow property defaults to true to mimic old behavior per default
      * PointPredicateRenderArea renders y axis label
      0f08b399
  20. 05 May, 2014 3 commits
  21. 22 Apr, 2014 1 commit
  22. 07 Apr, 2014 2 commits
    • Christian Schulte zu Berge's avatar
      Fixed CMake build scripts to better handle default enabled modules and... · 9622f2ff
      Christian Schulte zu Berge authored
      Fixed CMake build scripts to better handle default enabled modules and specifically disabled modules.
      9622f2ff
    • Christian Schulte zu Berge's avatar
      Moved invalidation level from AbstractProperty to AbstractProcessor: · 293d43dd
      Christian Schulte zu Berge authored
      To now, each property hat an _invalidationLevel field that was evaluated by processors when the property had changed in order to determine what has to be done. However, since properties could also be owned by other classes, this design was semantically misleading.
      Therefore, it was removed with this commit and replaced by the invalidation map of each processor. Now, this per-processor mapping of property -> invalidation level is managed by the processor itself. Furthermore, the invalidation level is no longer setup during property creation but during AbstractProcessor::addProperty(), which also makes much more sense.
      
      ATTENTION: Due to these intrusive API changes, the code of all processors and other classes handling properties needs to be changed. As a reminder, the implementation of addProperty() also now takes a reference instead of a pointer, so that old code does no longer compile.
      
      refs #542
      293d43dd