- 10 Apr, 2015 1 commit
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Christian Schulte zu Berge authored
Apparently, glBindAttribLocation() does not work as planned with AMD GPUs. Therefore, all Shaders yielded black images. Replaced all attribute locations with hard-coded ones in the vertex shader and removed corresponding convenience function from cgt::Shader. refs #382
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- 09 Apr, 2015 1 commit
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Christian Schulte zu Berge authored
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- 23 Feb, 2015 1 commit
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Christian Schulte zu Berge authored
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- 18 Feb, 2015 4 commits
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Declara Denis authored
Switch wrapping mode for texture in fan renderer, so that colors don't bleed to the other sides on the edges.
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Declara Denis authored
The texture has the same size as the original us-image
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Declara Denis authored
warnings were caused by incorrect signature of updateProperties method
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Declara Denis authored
This visualization overlays a solid color to the image, with the opacity determined by the uncertainty.
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- 23 Oct, 2014 2 commits
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Christian Schulte zu Berge authored
refs #386
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Christian Schulte zu Berge authored
refs #386
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- 08 Aug, 2014 1 commit
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Christian Schulte zu Berge authored
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- 27 Jul, 2014 1 commit
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Christian Schulte zu Berge authored
INVALID_RESULT, INVALID_PROPERTIES, INVALID_SHADER is validated automatically by AbstractProcessor::process(). Hence, there is finally no need anymore to validate these three different levels in each processor.
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- 05 May, 2014 1 commit
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Christian Schulte zu Berge authored
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- 07 Apr, 2014 1 commit
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Christian Schulte zu Berge authored
To now, each property hat an _invalidationLevel field that was evaluated by processors when the property had changed in order to determine what has to be done. However, since properties could also be owned by other classes, this design was semantically misleading. Therefore, it was removed with this commit and replaced by the invalidation map of each processor. Now, this per-processor mapping of property -> invalidation level is managed by the processor itself. Furthermore, the invalidation level is no longer setup during property creation but during AbstractProcessor::addProperty(), which also makes much more sense. ATTENTION: Due to these intrusive API changes, the code of all processors and other classes handling properties needs to be changed. As a reminder, the implementation of addProperty() also now takes a reference instead of a pointer, so that old code does no longer compile. refs #542
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- 23 Jan, 2014 2 commits
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Sebastian Pölsterl authored
Affected classes: - Columbia1 - AdvancedUsFusion - StrainFiberRenderer - SimilarityMeasure - GeometryRenderer - DataContainerFileLoaderWidget - DataContainerInspectorCanva
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Sebastian Pölsterl authored
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- 13 Jan, 2014 1 commit
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Christian Schulte zu Berge authored
C++ implicit conversion rules made ShaderManager::loadSeparate() ambiguous in some cases. So I decided to cut loose ends and completely refactored loading with standard version into ShaderManager::load() and loading with custom version into ShaderManager::loadWithCustomGlslVersion(). ShaderManager::loadSeparate() is no longer available!
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- 08 Jan, 2014 1 commit
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Christian Schulte zu Berge authored
Refactoring AbstractProcessor::process() for clearer semantics and better and more uniform handling of invalidation levels: * AbstractProcessor::process() now calls updateShader(), updateProperties() and/or updateResult() with respect to the current invalidation level * each processor shall no longer override process() but the updateXYZ() methods, at minimum updateResult() * AbstractProcessor::process() takes care of (un)locking the processor itself (no need to do this from the outside anymore) Further implicit changes: * Removed redundant HasPropertyCollection::updateProperties()
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- 13 Dec, 2013 1 commit
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Christian Schulte zu Berge authored
* Moving to Apache 2.0 license * Updated AUTHORS.txt
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- 15 Oct, 2013 1 commit
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Sebastian Pölsterl authored
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- 08 Oct, 2013 2 commits
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Christian Schulte zu Berge authored
Refactored DataNameProperty: Got rid of issueWrite() and connect(). Automatic invalidation of connected (shared) DataNameProperties is now delegated to AutoEvaluationPipeline. ATTENTION: needs TBB 4.2 (not yet in repository, will be changed later)
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Christian Schulte zu Berge authored
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- 27 Sep, 2013 1 commit
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Christian Schulte zu Berge authored
introducing AbstractProcessor::updateProperties(DataContainer&) which is automatically called by AbstractPipeline when a processor invalidates its INVALID_PROPERTIES flag
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- 25 Sep, 2013 2 commits
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Artur Grunau authored
Even though many float-based properties derived from FloatingPointProperty used the same step value, T(0.01), it had to be specified when instantiating them. To reduce boilerplate code in property constructors, FloatingPointProperty now uses T(0.01) as the default step value.
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Artur Grunau authored
Even though all integer-based properties derived from NumericProperty used the same step value, T(1), it had to be specified when instantiating them. To reduce boilerplate code in property constructors, NumericProperty now uses T(1) as the default step value.
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- 24 Sep, 2013 1 commit
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Christian Schulte zu Berge authored
work on #135: changed VisualizationProcessor::_renderTargetSize to pointer and introducing VisualizationProcessor::setViewportSizeProperty()
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- 21 Sep, 2013 1 commit
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Artur Grunau authored
A new attribute has been added to all numeric properties: step value. It determines the value of a single increment/decrement that numeric property widgets use when their associated properties are modified using sliders or spin boxes (users are still able to type any valid property value in text edits). Numerous processors and pipelines had to be updated to work with the changed NumericProperty interface. However, choosing a well-suited step value for each property can make it easier for users to modify the property — using one step value for all properties leads to cases where it is either too small, causing users to go through property values which don't cause any visible change, or too big, making it difficult to quickly determine the right property value.
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- 05 Sep, 2013 1 commit
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Christian Schulte zu Berge authored
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- 04 Sep, 2013 1 commit
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Christian Schulte zu Berge authored
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- 05 May, 2013 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@488 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 11 Apr, 2013 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@478 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 23 Feb, 2013 1 commit
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schultezub authored
* introducing CMBatchGeneration pipeline * added fan geometry to ConfidenceMapGenerator * added DevilImageReader read to local intensity * fixed XYZ color space conversion * added Hunter Lab conversion (broken) git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@475 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 19 Feb, 2013 1 commit
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schultezub authored
* Fixed L*a*b* mapping in AdvancedUsFusion processor git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@474 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 13 Feb, 2013 1 commit
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schultezub authored
further work on AdvancedUsFusion processor introducing pixelate mode git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@471 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 12 Feb, 2013 2 commits
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@470 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@468 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 11 Feb, 2013 1 commit
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schultezub authored
further work on AdvancedUsFusion: added further color spaces - conversion functions still have bug though! git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@466 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 10 Feb, 2013 2 commits
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schultezub authored
Revised InvalidationLevel concept: InvalidationLevels now directly belong to an AbstractProcessor and are considered to be thread-safe. Furthermore the different levels now really act as single flags that are set (invalid) or unset (valid) individually. git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@464 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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schultezub authored
* Fixed Issue #38: Made common GLSL header conform to the standards (no samplers in structs) * Fixed failing destruction of OpenGL buffers when destructing GeometryData from threads without OpenGL context * Fixed wrong pointers in GLContexts due to using this pointer of incompletely constructed class git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@463 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 08 Feb, 2013 2 commits
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schultezub authored
* Pipelines evaluate themselves * removed the PipelineEvaluator * adapted all demo pipelines except OpenCLPipeline git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@462 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@461 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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