- 10 Apr, 2015 1 commit
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Christian Schulte zu Berge authored
Apparently, glBindAttribLocation() does not work as planned with AMD GPUs. Therefore, all Shaders yielded black images. Replaced all attribute locations with hard-coded ones in the vertex shader and removed corresponding convenience function from cgt::Shader. refs #382
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- 05 Dec, 2014 1 commit
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Christian Schulte zu Berge authored
* cleaned up cgt::Texture's constructors: only two left - to create an empty texture or a non-empty one * cgt::Texture will no longer hold a copy of the image data in local memory * removed a lot of redundant/confusing methods * no longer needed to call uploadTexture() even though you don't want to upload sth. * Adapted all known code to the new interface * Removed cgt::TextureReaderDevil refs #613
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- 23 Oct, 2014 2 commits
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Christian Schulte zu Berge authored
refs #386
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Christian Schulte zu Berge authored
refs #386
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- 08 Aug, 2014 1 commit
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Christian Schulte zu Berge authored
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- 27 Jul, 2014 1 commit
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Christian Schulte zu Berge authored
INVALID_RESULT, INVALID_PROPERTIES, INVALID_SHADER is validated automatically by AbstractProcessor::process(). Hence, there is finally no need anymore to validate these three different levels in each processor.
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- 05 May, 2014 1 commit
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Christian Schulte zu Berge authored
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- 07 Apr, 2014 1 commit
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Christian Schulte zu Berge authored
To now, each property hat an _invalidationLevel field that was evaluated by processors when the property had changed in order to determine what has to be done. However, since properties could also be owned by other classes, this design was semantically misleading. Therefore, it was removed with this commit and replaced by the invalidation map of each processor. Now, this per-processor mapping of property -> invalidation level is managed by the processor itself. Furthermore, the invalidation level is no longer setup during property creation but during AbstractProcessor::addProperty(), which also makes much more sense. ATTENTION: Due to these intrusive API changes, the code of all processors and other classes handling properties needs to be changed. As a reminder, the implementation of addProperty() also now takes a reference instead of a pointer, so that old code does no longer compile. refs #542
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- 06 Apr, 2014 1 commit
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Christian Schulte zu Berge authored
Added implementation for IEEE SciVis 14 submission on "Predicate-based Focus-and-Context Visualization for 3D Ultrasound" (Schulte zu Berge et al.) to advancedusvis module: * Introducing AbstractPointPredicate base for point predicates and various derived classes * Introducing PointPredicateHistogram, its corresponding PointPredicateHistogramProperty and the PointPredicateHistogramPropertyWidget * Introducing PointPredicateEvaluator, PointPredicateRaycaster, PointPredicateVolumeExplorer and ScanlineDistributionComputation processors * Added demo/reference pipeline implementations for the four data sets from the paper: Achilles tendon, shoulder and two carotid arteries
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