- 10 Apr, 2015 1 commit
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Christian Schulte zu Berge authored
Apparently, glBindAttribLocation() does not work as planned with AMD GPUs. Therefore, all Shaders yielded black images. Replaced all attribute locations with hard-coded ones in the vertex shader and removed corresponding convenience function from cgt::Shader. refs #382
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- 06 Feb, 2015 4 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
Further work on neuro project, making use of ViewportSplitter, fixing MultiVolumeMprRenderer shader.
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
Introducing MultiVolumeMprRenderer processor, rendering a slice through up to 3 co-registered images at the same time. Updated NeuroDemo pipeline and implemented picking of MPR plane.
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