- 10 Apr, 2015 1 commit
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Christian Schulte zu Berge authored
Apparently, glBindAttribLocation() does not work as planned with AMD GPUs. Therefore, all Shaders yielded black images. Replaced all attribute locations with hard-coded ones in the vertex shader and removed corresponding convenience function from cgt::Shader. refs #382
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- 05 Dec, 2014 2 commits
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Christian Schulte zu Berge authored
Now it is possible to create CAMPVis images with three dimensions but only a single slice (formerly automatically deduced as 2D image). Adapted/fixed some further code. refs #613
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Christian Schulte zu Berge authored
* cleaned up cgt::Texture's constructors: only two left - to create an empty texture or a non-empty one * cgt::Texture will no longer hold a copy of the image data in local memory * removed a lot of redundant/confusing methods * no longer needed to call uploadTexture() even though you don't want to upload sth. * Adapted all known code to the new interface * Removed cgt::TextureReaderDevil refs #613
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- 23 Oct, 2014 2 commits
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Christian Schulte zu Berge authored
refs #386
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Christian Schulte zu Berge authored
refs #386
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- 08 Aug, 2014 1 commit
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Christian Schulte zu Berge authored
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- 27 Jul, 2014 1 commit
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Christian Schulte zu Berge authored
INVALID_RESULT, INVALID_PROPERTIES, INVALID_SHADER is validated automatically by AbstractProcessor::process(). Hence, there is finally no need anymore to validate these three different levels in each processor.
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- 05 May, 2014 2 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
Depending on StringProperty's display type, its property widget shows either just the QLineEdit, or additionally a browse button that pops up a QFileDialog for either loading or saving a file, or choosing a directory. closes #43
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- 07 Apr, 2014 1 commit
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Christian Schulte zu Berge authored
To now, each property hat an _invalidationLevel field that was evaluated by processors when the property had changed in order to determine what has to be done. However, since properties could also be owned by other classes, this design was semantically misleading. Therefore, it was removed with this commit and replaced by the invalidation map of each processor. Now, this per-processor mapping of property -> invalidation level is managed by the processor itself. Furthermore, the invalidation level is no longer setup during property creation but during AbstractProcessor::addProperty(), which also makes much more sense. ATTENTION: Due to these intrusive API changes, the code of all processors and other classes handling properties needs to be changed. As a reminder, the implementation of addProperty() also now takes a reference instead of a pointer, so that old code does no longer compile. refs #542
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- 24 Jan, 2014 1 commit
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Christian Schulte zu Berge authored
* Fixes #362: assignment used instead of comparison * slight update in GlMorphologyFilter
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- 21 Jan, 2014 1 commit
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Christian Schulte zu Berge authored
* Updated GlGradientVolumeGenerator to generate GL_RGB16F textures to save memory
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- 15 Jan, 2014 1 commit
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Christian Schulte zu Berge authored
* Fixed TrackballNavigationEventListener not saving the current scene bounds -> resetting camera too often
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