- 10 Apr, 2015 1 commit
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Christian Schulte zu Berge authored
Apparently, glBindAttribLocation() does not work as planned with AMD GPUs. Therefore, all Shaders yielded black images. Replaced all attribute locations with hard-coded ones in the vertex shader and removed corresponding convenience function from cgt::Shader. refs #382
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- 01 Apr, 2015 1 commit
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Christian Schulte zu Berge authored
* Cleaned up unsused code * Fixed cppcheck issues * Fixed depth test issues during OrientationOverlay rendering (had glitches in combination with DRRRaycaster)
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- 13 Mar, 2015 1 commit
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Christian Schulte zu Berge authored
* Added TextureReaderTga::loadTextureArray(). * Added OrientationOverlay to VolumeRenderer.
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