1. 10 Apr, 2015 1 commit
    • Christian Schulte zu Berge's avatar
      Major fix for AMD GPUs. · 083a730a
      Christian Schulte zu Berge authored
      Apparently, glBindAttribLocation() does not work as planned with AMD GPUs. Therefore, all Shaders yielded black images. Replaced all attribute locations with hard-coded ones in the vertex shader and removed corresponding convenience function from cgt::Shader.
      
      refs #382
      083a730a
  2. 18 Feb, 2015 2 commits
  3. 16 Jan, 2015 1 commit
  4. 24 Oct, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Finished work on refactoring the camera API · 3c921952
      Christian Schulte zu Berge authored
      * Removed CameraProperty, CameraPropertyWidget and TrackballNavigationEventListener
      * replaces all known occurrences of the above three with the new TrackballCameraProvider processor
      * introduced TrackballCameraProvider::reinitializeCamera()
      
      refs #141
      3c921952
  5. 23 Oct, 2014 2 commits
  6. 08 Aug, 2014 1 commit
  7. 27 Jul, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Streamlined AbstractProcessor API: · 36ab435a
      Christian Schulte zu Berge authored
      INVALID_RESULT, INVALID_PROPERTIES, INVALID_SHADER is validated automatically by AbstractProcessor::process(). Hence, there is finally no need anymore to validate these three different levels in each processor.
      36ab435a
  8. 05 May, 2014 1 commit
  9. 07 Apr, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Moved invalidation level from AbstractProperty to AbstractProcessor: · 293d43dd
      Christian Schulte zu Berge authored
      To now, each property hat an _invalidationLevel field that was evaluated by processors when the property had changed in order to determine what has to be done. However, since properties could also be owned by other classes, this design was semantically misleading.
      Therefore, it was removed with this commit and replaced by the invalidation map of each processor. Now, this per-processor mapping of property -> invalidation level is managed by the processor itself. Furthermore, the invalidation level is no longer setup during property creation but during AbstractProcessor::addProperty(), which also makes much more sense.
      
      ATTENTION: Due to these intrusive API changes, the code of all processors and other classes handling properties needs to be changed. As a reminder, the implementation of addProperty() also now takes a reference instead of a pointer, so that old code does no longer compile.
      
      refs #542
      293d43dd
  10. 02 Mar, 2014 1 commit
  11. 20 Jan, 2014 1 commit
  12. 13 Jan, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Fixing commit 5f72759e: · 56724724
      Christian Schulte zu Berge authored
      C++ implicit conversion rules made ShaderManager::loadSeparate() ambiguous in some cases. So I decided to cut loose ends and completely refactored loading with standard version into ShaderManager::load() and loading with custom version into ShaderManager::loadWithCustomGlslVersion().
      ShaderManager::loadSeparate() is no longer available!
      56724724
  13. 08 Jan, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Refactoring AbstractProcessor::process() for clearer semantics and better and... · cd9d3feb
      Christian Schulte zu Berge authored
      Refactoring AbstractProcessor::process() for clearer semantics and better and more uniform handling of invalidation levels:
       * AbstractProcessor::process() now calls updateShader(), updateProperties() and/or updateResult() with respect to the current invalidation level
       * each processor shall no longer override process() but the updateXYZ() methods, at minimum updateResult()
       * AbstractProcessor::process() takes care of (un)locking the processor itself (no need to do this from the outside anymore)
      
      Further implicit changes:
       * Removed redundant HasPropertyCollection::updateProperties()
      cd9d3feb
  14. 13 Dec, 2013 1 commit
  15. 27 Nov, 2013 1 commit
  16. 21 Nov, 2013 1 commit
  17. 15 Oct, 2013 2 commits
  18. 14 Oct, 2013 1 commit
  19. 08 Oct, 2013 2 commits
  20. 27 Sep, 2013 1 commit
  21. 25 Sep, 2013 2 commits
    • Christian Schulte zu Berge's avatar
      Revised LQ mode concept for visualization pipelines/processors: · b3913e3d
      Christian Schulte zu Berge authored
      Instead of having the LQ mode tied to the pipeline, each VisualizationProcessor has now a lqMode property effectively halfsampling the viewport size. The TrackballNavigationEventHandler was adapted to these changes and thus simplified.
      b3913e3d
    • Artur Grunau's avatar
      NumericProperty: provide a default step value · 8fcbfb5b
      Artur Grunau authored
      Even though all integer-based properties derived from NumericProperty
      used the same step value, T(1), it had to be specified when
      instantiating them. To reduce boilerplate code in property
      constructors, NumericProperty now uses T(1) as the default step value.
      8fcbfb5b
  22. 24 Sep, 2013 1 commit
  23. 21 Sep, 2013 1 commit
    • Artur Grunau's avatar
      Support setting the step of numeric properties · ec9a8b81
      Artur Grunau authored
      A new attribute has been added to all numeric properties: step value. It
      determines the value of a single increment/decrement that numeric
      property widgets use when their associated properties are modified using
      sliders or spin boxes (users are still able to type any valid property
      value in text edits).
      
      Numerous processors and pipelines had to be updated to work with the
      changed NumericProperty interface. However, choosing a well-suited step
      value for each property can make it easier for users to modify the
      property — using one step value for all properties leads to cases where
      it is either too small, causing users to go through property values
      which don't cause any visible change, or too big, making it difficult to
      quickly determine the right property value.
      ec9a8b81
  24. 05 Sep, 2013 1 commit
  25. 04 Sep, 2013 1 commit
  26. 28 May, 2013 1 commit
  27. 14 May, 2013 1 commit
  28. 11 Apr, 2013 1 commit
  29. 12 Feb, 2013 1 commit
  30. 10 Feb, 2013 1 commit
  31. 08 Feb, 2013 1 commit
  32. 18 Jan, 2013 2 commits
  33. 14 Jan, 2013 1 commit
  34. 11 Jan, 2013 1 commit