1. 23 Jul, 2015 1 commit
    • Christian Schulte zu Berge's avatar
      Added a field _pipelineName to AutoEvaluationPipeline. This allows to... · 12f36262
      Christian Schulte zu Berge authored
      Added a field _pipelineName to AutoEvaluationPipeline. This allows to implement AutoEvaluationPipeline::getName() so that AutoEvaluationPipeline is no longer abstract. Consequently, the LuaPipeline is no longer needed.
      
      This change was also used to change the AbstractPipeline constructor signature to pass-by-reference instead of pass-by-pointer for the pipeline's DataContainer. This presents the semantics more clearly since the DataContainer must not be 0.
      12f36262
  2. 20 Jul, 2015 1 commit
  3. 24 Oct, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Finished work on refactoring the camera API · 3c921952
      Christian Schulte zu Berge authored
      * Removed CameraProperty, CameraPropertyWidget and TrackballNavigationEventListener
      * replaces all known occurrences of the above three with the new TrackballCameraProvider processor
      * introduced TrackballCameraProvider::reinitializeCamera()
      
      refs #141
      3c921952
  4. 23 Oct, 2014 2 commits
  5. 05 May, 2014 1 commit
  6. 22 Apr, 2014 1 commit
  7. 07 Apr, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Moved invalidation level from AbstractProperty to AbstractProcessor: · 293d43dd
      Christian Schulte zu Berge authored
      To now, each property hat an _invalidationLevel field that was evaluated by processors when the property had changed in order to determine what has to be done. However, since properties could also be owned by other classes, this design was semantically misleading.
      Therefore, it was removed with this commit and replaced by the invalidation map of each processor. Now, this per-processor mapping of property -> invalidation level is managed by the processor itself. Furthermore, the invalidation level is no longer setup during property creation but during AbstractProcessor::addProperty(), which also makes much more sense.
      
      ATTENTION: Due to these intrusive API changes, the code of all processors and other classes handling properties needs to be changed. As a reminder, the implementation of addProperty() also now takes a reference instead of a pointer, so that old code does no longer compile.
      
      refs #542
      293d43dd
  8. 20 Jan, 2014 1 commit
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