1. 17 Nov, 2013 2 commits
  2. 30 Oct, 2013 2 commits
  3. 29 Oct, 2013 1 commit
  4. 28 Oct, 2013 1 commit
  5. 15 Oct, 2013 1 commit
  6. 14 Oct, 2013 1 commit
  7. 11 Oct, 2013 1 commit
  8. 08 Oct, 2013 1 commit
  9. 25 Sep, 2013 1 commit
    • Artur Grunau's avatar
      FloatingPointProperty: provide a default step value · 4853ed7d
      Artur Grunau authored
      Even though many float-based properties derived from
      FloatingPointProperty used the same step value, T(0.01), it had to be
      specified when instantiating them. To reduce boilerplate code in
      property constructors, FloatingPointProperty now uses T(0.01) as the
      default step value.
      4853ed7d
  10. 24 Sep, 2013 1 commit
  11. 21 Sep, 2013 1 commit
    • Artur Grunau's avatar
      Support setting the step of numeric properties · ec9a8b81
      Artur Grunau authored
      A new attribute has been added to all numeric properties: step value. It
      determines the value of a single increment/decrement that numeric
      property widgets use when their associated properties are modified using
      sliders or spin boxes (users are still able to type any valid property
      value in text edits).
      
      Numerous processors and pipelines had to be updated to work with the
      changed NumericProperty interface. However, choosing a well-suited step
      value for each property can make it easier for users to modify the
      property — using one step value for all properties leads to cases where
      it is either too small, causing users to go through property values
      which don't cause any visible change, or too big, making it difficult to
      quickly determine the right property value.
      ec9a8b81
  12. 04 Sep, 2013 1 commit
  13. 29 Aug, 2013 1 commit
    • Christian Schulte zu Berge's avatar
      Branching work to introduce new FBO handling concept: · 42480c65
      Christian Schulte zu Berge authored
       * each VisualizationProcessor manages its own FBO
       * instead of creating a whole new FBO each process(), the processors shall only create and attach textures to the FBO
       * the FramebufferActivationGuard offers automatic (de)activation and detachment of all textures
      
      SimpleRaycaster already uses the new concept, the rest still uses the legacy API
      42480c65
  14. 19 Aug, 2013 1 commit
  15. 16 Jul, 2013 1 commit
  16. 14 May, 2013 1 commit
  17. 12 Feb, 2013 1 commit
  18. 10 Feb, 2013 1 commit
  19. 18 Jan, 2013 1 commit
  20. 12 Nov, 2012 1 commit
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  24. 31 Oct, 2012 1 commit
  25. 26 Oct, 2012 1 commit
  26. 21 Sep, 2012 1 commit
  27. 15 Sep, 2012 1 commit
  28. 14 Sep, 2012 1 commit
  29. 10 Sep, 2012 3 commits
  30. 06 Sep, 2012 1 commit
  31. 29 Aug, 2012 1 commit
  32. 13 Aug, 2012 1 commit
  33. 10 Aug, 2012 3 commits