1. 01 Jun, 2017 1 commit
    • Jakob Weiss's avatar
      OpenGL core context, various fixes · c9440d71
      Jakob Weiss authored
      * OpenGL core context is instantiated and enforced, for better forward compat
      * Fixed DLL deployment to RelWithDebInfo and MinSizeRel configurations
      * Bumped GLEW to 2.0.0
      * Fixed wrong shading in various raycasters (normal was wrong sign)
      
      Squashed commit of the following:
      
      commit 21b33709371459552aff972124e9da4ae0077cf4
      Author: Jakob Weiss <jakob.weiss@tum.de>
      Date:   Mon Feb 6 15:21:12 2017 +0100
      
          Fixed number of texture unit query
      
      commit 6592f366c7f24822a8681401cf5a415a622e5f6e
      Author: Jakob Weiss <jakob.weiss@tum.de>
      Date:   Mon Feb 6 14:27:36 2017 +0100
      
          Fixed core profile requirements
      
          * now using Framebuffer ARB version instead of EXT
          * fixed extension handling and windows version recognition
          * Removed pixel transfer functions usage and some validity checks for vis pipelines
      
      commit 36c82733434e63309d092bf85f78f471b56bebfb
      Author: Jakob Weiss <jakob.weiss@tum.de>
      Date:   Mon Feb 6 13:50:08 2017 +0100
      
          Bumped glew to 2.0.0
      
      commit 4a4a1d51756aad0e19aef9e723e1dfe7d07a797d
      Author: Jakob Weiss <jakob.weiss@tum.de>
      Date:   Fri Feb 3 16:26:07 2017 +0100
      
          First Progress - WIP
      
      # Conflicts:
      #	ext/cgt/texturemanager.cpp
      c9440d71
  2. 20 Jul, 2015 1 commit
  3. 10 Apr, 2015 2 commits
  4. 23 Oct, 2014 3 commits
  5. 17 Oct, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Various fixes/improvements · 25e14d19
      Christian Schulte zu Berge authored
      * Fixed AutoEvaluationPipeline missing some updates
      * Fixed AutoEvaluationPipeline::executePipeline() to execute processors too often
      * Fixed ParticleFlowRenderer overwriting bound FBO
      * Added Debug checks to tgt::FramebufferObject and tgt::Shader to print warnings when FBO/Shader activation would overwrite an already active FBO/Shader
      25e14d19
  6. 28 Apr, 2014 1 commit
  7. 08 Apr, 2014 1 commit
  8. 28 Nov, 2013 1 commit
  9. 27 Nov, 2013 1 commit
  10. 19 Nov, 2013 1 commit
  11. 15 Oct, 2013 1 commit
  12. 29 Aug, 2013 1 commit
    • Christian Schulte zu Berge's avatar
      Branching work to introduce new FBO handling concept: · 42480c65
      Christian Schulte zu Berge authored
       * each VisualizationProcessor manages its own FBO
       * instead of creating a whole new FBO each process(), the processors shall only create and attach textures to the FBO
       * the FramebufferActivationGuard offers automatic (de)activation and detachment of all textures
      
      SimpleRaycaster already uses the new concept, the rest still uses the legacy API
      42480c65
  13. 12 May, 2013 1 commit
  14. 31 Oct, 2012 1 commit
  15. 02 Jul, 2012 1 commit