- 08 Aug, 2012 1 commit
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schultezub authored
* samplerXd.frag is now textureXd.frag * TextureParameters is now TextureXd and contains also the handle to the GLSL texture2d.frag * simplified getElementXd footprint: now only one texture parameter * adapted bind() methods of textures git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@220 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 18 Jul, 2012 1 commit
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schultezub authored
* fixed memory leak in ImageDataConverter * added usage of Shader::IgnoreUniformLocationError where reasonable * fixed shaders git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@189 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 17 Jul, 2012 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@187 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 16 Jul, 2012 1 commit
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schultezub authored
* added some initial GLSL shaders * work on VisualizationPipeline * added SliceVis pipeline stub and SliceExtractor processor stub git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@185 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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