- 15 Jul, 2014 3 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
Refactor reference counting
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- 14 Jul, 2014 2 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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- 10 Jul, 2014 1 commit
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Christian Schulte zu Berge authored
* Added OrCombinedPointPredicate implementation * Updated default settings in PredicateDemoCarotid2 pipeline
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- 20 Jun, 2014 3 commits
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Christian Schulte zu Berge authored
(Apparently, I really need some rest...)
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
Itk reader ITK Image reader that supports many more image formats. Example usage edited into the itkfilterdemo pipeline.
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- 19 Jun, 2014 1 commit
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Jakob Weiss authored
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- 17 Jun, 2014 1 commit
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Jakob Weiss authored
* supports all file formats that can be read via ITK * does not support image series
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- 16 Jun, 2014 1 commit
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Christian Schulte zu Berge authored
* SliceExtractor FitToWindow property defaults to true to mimic old behavior per default * PointPredicateRenderArea renders y axis label
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- 14 Jun, 2014 1 commit
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Christian Schulte zu Berge authored
* Now supports optional scaling and offset of image * Added properties for geometry render style and size * Fixed some scribbling-related bugs
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- 11 Jun, 2014 3 commits
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Christian Schulte zu Berge authored
Slice extractor scribbe fix as discussed
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Oliver Zettinig authored
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Christian Schulte zu Berge authored
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- 10 Jun, 2014 4 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
Datastructures basic datastructures for Matrix and position data
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Christian Schulte zu Berge authored
Slicerenderer2d slice renderer that applies transfer function, clips image and/or inverts axes. tested only with grayscale input images, but should support color and images as well.
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Christian Schulte zu Berge authored
* undo changes to .gitignore (regarding SWIG temporary files) * moved implementation of PositionData and TransformData from header to source file
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- 08 Jun, 2014 3 commits
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Jakob Weiss authored
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Jakob Weiss authored
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Jakob Weiss authored
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- 04 Jun, 2014 2 commits
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Christian Schulte zu Berge authored
Mhdreader fix Sorry for the huge commit - only couple of files changed (see commit) :-(
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Oliver Zettinig authored
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- 31 May, 2014 1 commit
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Christian Schulte zu Berge authored
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- 30 May, 2014 1 commit
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Christian Schulte zu Berge authored
Fixed timing issue in CampVisPainter that led CampVisPainter::paint() being called before CampVisPainter::init(). CampVisPainter::paint() now ensures the class (and in particular the shader) to be correctly initialized. fixes #564
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- 16 May, 2014 1 commit
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Christian Schulte zu Berge authored
Initial implementation of a Lua scripting layer Over the last several months a scripting layer that allows pipelines to be defined in Lua has been developed. It uses SWIG to generate Lua modules with bindings for CAMPVis classes. It is an opt-in feature, and tries to be as non-intrusive to standard CAMPVis code as possible. The implementation of the scripting layer has reached a state where it's possible to write fully-functional pipelines in Lua. In fact, 2 existing pipelines have been reimplemented in Lua for testing purposes and added to the project. In my opinion, this marks a good point to merge the initial implementation into the development branch — that would make it easier to test and improve it. Naturally, there are still many rough edges that should eventually be dealt with, but they can be addressed separately as new features: - bindings coverage is rather low - Lua pipelines currently need to be statically registered - pipeline definition syntax could be streamlined (e.g. by getting rid of the `instance` global variable)
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- 11 May, 2014 3 commits
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Artur Grunau authored
The CMake-enabled version of Lua that CAMPVis' scripting layer uses hasn't been updated in a while. Synchronise it with upstream now that we're getting ready to merge the `swig` branch in. References #1
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Artur Grunau authored
`scripting/testapp.cpp` contains a simple console application that was used to test CAMPVis' scripting layer before it was ready for integration with the main GUI application. Now that Lua pipelines can be registered and executed the same way regular ones are, the test application is no longer needed. Consequently, this commit removes it from the project. References #1
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Artur Grunau authored
Glue classes that live in the `scripting/glue` directory were mostly undocumented, and the documentation of LuaPipeline was incomplete. Improve the documentation of LuaPipeline and LuaVmState. Document LuaTable, RegularLuaTable and GlobalLuaTable from the `scripting/glue` directory. References #1
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- 10 May, 2014 9 commits
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Artur Grunau authored
Starting with commit d6fec679, pipelines need to provide their own light source to function properly. Lua pipelines didn't, which caused them to fail to render. Add a SWIG wrapper for LightSourceProvider to make it accessible from Lua. Instantiate and attach a light source in existing Lua pipelines. References #1
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Artur Grunau authored
Commit 293d43dd introduced breaking changes to the way invalidation levels are handled. As a result, property and processor-related bindings failed to compile. Update all SWIG bindings affected by the above problem to make them compatible with the current property and processor-related APIs. References #1
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Artur Grunau authored
LuaDist, the CMake-enabled distribution of Lua that the scripting feature uses on Windows, provides several targets (lua, luac, wlua) for which there's not much use in CAMPVis. This commit hides them from the target list to make project files generated by CMake cleaner. References #1
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Artur Grunau authored
If CAMPVIS_BUILD_LIB_LUA was set but the Lua Git submodule wasn't checked out, the user would get a generic "could not find CMakeLists.txt" error message which wasn't of much help. Log a custom error message that provides a hint how to fix the problem in the above situation. References #1
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Artur Grunau authored
The FindLua CMake script would previously set LUA_FOUND if the directory containing the source code of Lua existed without checking if it was actually part of the build. This could lead to compilation errors if CAMPVIS_BUILD_LIB_LUA was disabled. Add an additional check to FindLua to only set LUA_FOUND if CAMPVIS_BUILD_LIB_LUA is ON and the directory containing the source code of Lua exists. References #1
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Artur Grunau authored
Scripting was so far enabled by default on the `swig` branch to make its development easier. However, it should be an opt-in feature once it's merged in. As that time is quickly approaching, the scripting feature has been disabled by default. References #1
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Artur Grunau authored
Early in the development of the scripting feature the `campvis-scripting-test` target was used to test bindings generated by SWIG. Now that pipelines defined in Lua have been integrated into the main application (where the bindings they use can be tested much more thoroughly) the console test application is no longer needed and has been removed. References #1
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Artur Grunau authored
SWIG wrappers for siglot only supported unary signals until now. This commit adds support for all remaining signal arities to make it possible to connect to arbitrary signals from Lua. The implementation makes heavy use of templates but, due to the limitations of VS 2010 (no variadic templates), still contains lots of duplicated boilerplate code. `sigslot.i` has been moved from `scripting/` to `ext/sigslot/` to keep it close to the code it's wrapping. References #1
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Artur Grunau authored
Up until now it wasn't possible to manually disconnect slots defined in Lua: they could only be disconnected automatically when their corresponding signals were destroyed. Add a special `disconnect` method to sigslot's Lua wrapper that makes it possible to manually disconnect slots defined in Lua. References #1
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