1. 28 Nov, 2013 1 commit
  2. 27 Nov, 2013 4 commits
  3. 22 Nov, 2013 2 commits
    • mostajab's avatar
      # Removing the tbb from the files · e841360b
      mostajab authored
    • mostajab's avatar
      + Using passthrough.vert and geometryrenderer.frag instead of the... · 38bfd697
      mostajab authored
      + Using passthrough.vert and geometryrenderer.frag instead of the meshGeometryRenderer.vert and meshgeometryrenderer.frag
      + adding comments for the destroy function of GeometryTextureInfo and why to use it.
      + Change the depth buffer size changing part of Paint() function in datacontainerinspectorcanvas checking part.
      + Delete the commented codes which are not necessary.
      + Fix the opening braces and removing the redundant parts and only for debugging parts.
      + DVRVis and volumerendererdemo default file is revereted to the original locations.
      + Revert the shaders to the original ones.
      + StartMouseDrag and EndMouseDrag functions of the trackball are replaced with mousePress and mouseRelease.
      - Delete the meshGeometryRenderer.vert and meshgeometryrenderer.frag.
  4. 21 Nov, 2013 5 commits
  5. 19 Nov, 2013 3 commits
  6. 18 Nov, 2013 13 commits
  7. 17 Nov, 2013 4 commits
    • Christian Schulte zu Berge's avatar
      Further work on OptimizedRaycaster: · 148ab63c
      Christian Schulte zu Berge authored
       * Finished implementation of empty space skipping
       * Renamed Adaptive Step Size to Intersection Refinement (which is more precise in terms of what it's doing)
    • Artur Grunau's avatar
      Enable the Vis module by default · d0f1cdb1
      Artur Grunau authored
      No modules were previously enabled by default. As a result, the
      application wasn't very useful in the default configuration.
      Enable the Vis module by default to make the CAMPVis application
      functional out of the box. Additional modules can be marked as default
      in the future using the mechanism (SET_DEFAULT_MODULES) introduced in
      this commit.
      Closes #144
    • Christian Schulte zu Berge's avatar
    • Artur Grunau's avatar
      Implement a dependency system for CAMPVis modules · e1551c26
      Artur Grunau authored
      There used to be no way to specify what other modules each module
      required in order to work. This led to either compilation or linker
      errors that were often not easy to understand.
      Introduce a new module-level CMake variable, ThisModDependencies, that a
      module can set in its CMake file to indicate what other modules need to
      be enabled for it to compile and work properly. If defined,
      ThisModDependencies should be a list of strings — the names of required
      Once all available modules have been analysed, the collected dependency
      information is used to activate (if necessary) the dependencies of every
      enabled module. Transitive and circular dependencies are already
      supported in this initial version of our module dependency system.
      Unfortunately, when a module gets enabled in the CMake GUI, its
      dependencies are only resolved once the Configure button is clicked and
      CMake runs again. This is a limitation of CMake in that all
      configuration happens offline and it's not possible to react to value
      changes immediately.
      References #144
  8. 16 Nov, 2013 2 commits
    • Artur Grunau's avatar
      Make the regex used to detect pipelines more permissive · f51cf570
      Artur Grunau authored
      Automatic pipeline registration would fail for certain valid ways of
      declaring a pipeline:
      - if the base pipeline class was qualified with a namespace
      - if the pipeline inherited from additional classes
      - if the declaration followed coding conventions different than CAMPVis'
        (e.g. no space before :, { on a new line)
      Make the regex used to detect pipelines more permissive to handle the
      above cases.
      Closes #233
    • mostajab's avatar
      + Clearing the code · c8eb1d0e
      mostajab authored
      - Invalid Enumerator during the rendering mesh
      - Problems in deleting the generated color and depth textures.
      - Depth darkening still has problem :(
  9. 15 Nov, 2013 2 commits
  10. 11 Nov, 2013 2 commits
  11. 08 Nov, 2013 2 commits