- 13 Oct, 2014 1 commit
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Christian Schulte zu Berge authored
* Fixed AdvOptimizedRaycaster::updateProperties overload.
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- 09 Oct, 2014 1 commit
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Christian Schulte zu Berge authored
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- 27 Jul, 2014 1 commit
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Christian Schulte zu Berge authored
INVALID_RESULT, INVALID_PROPERTIES, INVALID_SHADER is validated automatically by AbstractProcessor::process(). Hence, there is finally no need anymore to validate these three different levels in each processor.
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- 05 May, 2014 1 commit
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Christian Schulte zu Berge authored
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- 22 Apr, 2014 1 commit
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Christian Schulte zu Berge authored
Removed ProcessorDecoratorShading and replaced all of its usages with the new LightSourceData API. This also includes adding LightSourceProviders to the corresponding pipelines. refs #547
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- 07 Apr, 2014 1 commit
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Christian Schulte zu Berge authored
To now, each property hat an _invalidationLevel field that was evaluated by processors when the property had changed in order to determine what has to be done. However, since properties could also be owned by other classes, this design was semantically misleading. Therefore, it was removed with this commit and replaced by the invalidation map of each processor. Now, this per-processor mapping of property -> invalidation level is managed by the processor itself. Furthermore, the invalidation level is no longer setup during property creation but during AbstractProcessor::addProperty(), which also makes much more sense. ATTENTION: Due to these intrusive API changes, the code of all processors and other classes handling properties needs to be changed. As a reminder, the implementation of addProperty() also now takes a reference instead of a pointer, so that old code does no longer compile. refs #542
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- 04 Apr, 2014 1 commit
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Christian Schulte zu Berge authored
* Introduced tgt::Shader::IgnoreUniformLocationErrorGuard * Fixed SimpleRaycaster::updateProperties() and OptimizedRaycaster::updateProperties() not calling base class' updateProperties()
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- 13 Jan, 2014 1 commit
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Christian Schulte zu Berge authored
* RaycastingProcessor now has the p_targetImageID property and optionally uses a custom GLSL version for the shader * Introducing PropertyCollection::getNestedProperty allowing to get nested properties with a single method call * Fixed StringUtils::split() methods being broken with multi-character delimiters
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- 08 Jan, 2014 1 commit
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Christian Schulte zu Berge authored
Refactoring AbstractProcessor::process() for clearer semantics and better and more uniform handling of invalidation levels: * AbstractProcessor::process() now calls updateShader(), updateProperties() and/or updateResult() with respect to the current invalidation level * each processor shall no longer override process() but the updateXYZ() methods, at minimum updateResult() * AbstractProcessor::process() takes care of (un)locking the processor itself (no need to do this from the outside anymore) Further implicit changes: * Removed redundant HasPropertyCollection::updateProperties()
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- 13 Dec, 2013 1 commit
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Christian Schulte zu Berge authored
* Moving to Apache 2.0 license * Updated AUTHORS.txt
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- 28 Nov, 2013 1 commit
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Christian Schulte zu Berge authored
* OpenGl based reduction in core tools * SimilarityMeasure processor stub
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- 17 Nov, 2013 1 commit
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Christian Schulte zu Berge authored
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- 30 Oct, 2013 2 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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- 29 Oct, 2013 1 commit
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Christian Schulte zu Berge authored
* Introducing BinaryBrickingVolume * Prototype implementation of computing the BBV lookup volume
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- 28 Oct, 2013 1 commit
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Christian Schulte zu Berge authored
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- 15 Oct, 2013 1 commit
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Sebastian Pölsterl authored
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- 14 Oct, 2013 1 commit
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Christian Schulte zu Berge authored
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- 11 Oct, 2013 1 commit
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Christian Schulte zu Berge authored
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- 08 Oct, 2013 1 commit
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Christian Schulte zu Berge authored
Refactored DataNameProperty: Got rid of issueWrite() and connect(). Automatic invalidation of connected (shared) DataNameProperties is now delegated to AutoEvaluationPipeline. ATTENTION: needs TBB 4.2 (not yet in repository, will be changed later)
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- 25 Sep, 2013 1 commit
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Artur Grunau authored
Even though many float-based properties derived from FloatingPointProperty used the same step value, T(0.01), it had to be specified when instantiating them. To reduce boilerplate code in property constructors, FloatingPointProperty now uses T(0.01) as the default step value.
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- 24 Sep, 2013 1 commit
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Christian Schulte zu Berge authored
work on #135: changed VisualizationProcessor::_renderTargetSize to pointer and introducing VisualizationProcessor::setViewportSizeProperty()
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- 21 Sep, 2013 1 commit
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Artur Grunau authored
A new attribute has been added to all numeric properties: step value. It determines the value of a single increment/decrement that numeric property widgets use when their associated properties are modified using sliders or spin boxes (users are still able to type any valid property value in text edits). Numerous processors and pipelines had to be updated to work with the changed NumericProperty interface. However, choosing a well-suited step value for each property can make it easier for users to modify the property — using one step value for all properties leads to cases where it is either too small, causing users to go through property values which don't cause any visible change, or too big, making it difficult to quickly determine the right property value.
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- 04 Sep, 2013 1 commit
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Christian Schulte zu Berge authored
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- 29 Aug, 2013 1 commit
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Christian Schulte zu Berge authored
* each VisualizationProcessor manages its own FBO * instead of creating a whole new FBO each process(), the processors shall only create and attach textures to the FBO * the FramebufferActivationGuard offers automatic (de)activation and detachment of all textures SimpleRaycaster already uses the new concept, the rest still uses the legacy API
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- 19 Aug, 2013 1 commit
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Christian Schulte zu Berge authored
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- 16 Jul, 2013 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@522 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 14 May, 2013 1 commit
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schultezub authored
further step to OpenGL 3.3 core compatibility in core and modules: Got rid of glPush/PopAttrib in processors, added asserts for correct OpenGL state after processor execution git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@493 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 12 Feb, 2013 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@470 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 10 Feb, 2013 1 commit
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schultezub authored
Revised InvalidationLevel concept: InvalidationLevels now directly belong to an AbstractProcessor and are considered to be thread-safe. Furthermore the different levels now really act as single flags that are set (invalid) or unset (valid) individually. git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@464 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 18 Jan, 2013 1 commit
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schultezub authored
=== ATTENTION: CAMPVis does compile, but image representation conversion not yet functional again! === Revising ImageData concept step 2: * Removed all ImageDataXYZ classes * Introducing GenericAbstractImageRepresentation<T> and its GenericAbstractImageRepresentation<T>::ScopedRepresentation * Updated all processors and pipelines to use ImageRepresentationXYZ instead of ImageDataXYZ and the implicit conversion feature git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@401 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 12 Nov, 2012 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@348 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 08 Nov, 2012 1 commit
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schultezub authored
Work on SimpleRaycaster to implement adaptive sampling and intersection refinement, still some work to do though... git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@347 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 04 Nov, 2012 1 commit
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schultezub authored
* added AbstractPipeline::addProcessor() and VisualizationPipeline::addEventHandler() convenience methods * some refactoring of property names git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@344 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 02 Nov, 2012 2 commits
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schultezub authored
The modules package is now itsself modular. Every subdirectory in modules/ builds its own submodule that can be individually switched on and off. Therefore each submodule needs its own submodule.cmake file to specify the build targets etc. This is neat! git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@340 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@338 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 31 Oct, 2012 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@335 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 26 Oct, 2012 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@326 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 21 Sep, 2012 1 commit
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schultezub authored
* added ImageData::indexToPosition() * fixed glsl/tools/transferfunction.frag * fixed TextFileParser * added GradientVolumeGenerator and LHHistogram processors git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@305 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 15 Sep, 2012 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@304 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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