1. 22 Nov, 2013 1 commit
    • mostajab's avatar
      + Using passthrough.vert and geometryrenderer.frag instead of the... · 38bfd697
      mostajab authored
      + Using passthrough.vert and geometryrenderer.frag instead of the meshGeometryRenderer.vert and meshgeometryrenderer.frag
      + adding comments for the destroy function of GeometryTextureInfo and why to use it.
      + Change the depth buffer size changing part of Paint() function in datacontainerinspectorcanvas checking part.
      + Delete the commented codes which are not necessary.
      + Fix the opening braces and removing the redundant parts and only for debugging parts.
      + DVRVis and volumerendererdemo default file is revereted to the original locations.
      + Revert the shaders to the original ones.
      + StartMouseDrag and EndMouseDrag functions of the trackball are replaced with mousePress and mouseRelease.
      
      - Delete the meshGeometryRenderer.vert and meshgeometryrenderer.frag.
      38bfd697
  2. 18 Nov, 2013 2 commits
    • mostajab's avatar
    • mostajab's avatar
      + Untabifying the datacontainerinspectorcanvas.cpp and datacontainerinspectorcanvas.h · 22e94059
      mostajab authored
      + Moving the geomteryshader vertex and fragment shader to application folder as they belong to it.
      + Removing unndeeded shader code.
      + Opening braces convention is considered for datacontainerinspectorcanvas.cpp and datacontainerinspectorcanvas.h  also.
      + Reusing textues for color and depth buffers instead of creating and deleting them.
      + adding gettrackball function to trackball event handler.
      + modifying resetcontent, mouse events in datacontainerinspectorcanvas class
      + using one depth buffer for datacontainerinspectorcanvas instead of one for every color buffer
      + using one frame buffer for whole datacontainerinspectorcanvas instead of one for every frame
      22e94059
  3. 16 Nov, 2013 1 commit
    • mostajab's avatar
      + Clearing the code · c8eb1d0e
      mostajab authored
      Bugs:
      - Invalid Enumerator during the rendering mesh
      - Problems in deleting the generated color and depth textures.
      - Depth darkening still has problem :(
      c8eb1d0e
  4. 15 Nov, 2013 2 commits
  5. 11 Nov, 2013 2 commits
  6. 08 Nov, 2013 1 commit
  7. 31 Oct, 2013 6 commits
  8. 29 Oct, 2013 3 commits
  9. 28 Oct, 2013 3 commits
  10. 26 Oct, 2013 1 commit
    • Artur Grunau's avatar
      Fix a double free in LogHighlighter's destructor · 88d2e9a1
      Artur Grunau authored
      In its destructor, LogHighlighter first of all deleted its filter regex
      explicitly, and then called `setFilterRegExp(0)`, triggering a second —
      this time somewhat implicit — delete. If the filter regex pointer was
      not NULL, this caused the application to crash due to a double-free.
      
      Fix this error by not invoking `setFilterRegExp` in LogHighlighter's
      destructor; the explicit delete performs the same cleanup as
      `setFilterRegExp` anyways.
      88d2e9a1
  11. 25 Oct, 2013 1 commit
  12. 23 Oct, 2013 1 commit
    • mmostajab's avatar
      # Apply the coding style to the code · 52e64453
      mmostajab authored
      # use 4 spaces instead of tab
      # use QString operations instead of unsafe C String operations
      # use static_cast casting instead of C casting
      52e64453
  13. 22 Oct, 2013 1 commit
  14. 21 Oct, 2013 3 commits
  15. 16 Oct, 2013 4 commits
  16. 15 Oct, 2013 8 commits