1. 05 Dec, 2014 4 commits
  2. 23 Nov, 2014 1 commit
  3. 17 Nov, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Some work on AdvancedUsVis module: · f67886eb
      Christian Schulte zu Berge authored
      * Introducing PredicateDemoSmallHeart pipeline draft.
      * Fixed double signal callback registration in predicate-based rendering demo pipelines.
      * Fixed PredicateVolumeExplorer not re-rendering when predicate histogram property changed.
      * Disabled hiding of Add Predicate buttons in pointpredicatehistogrampropertywidget.cpp
      f67886eb
  4. 29 Oct, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Introducing AbstractPipeline::s_init and AbstractPipeline::s_deinit signals... · 2393c045
      Christian Schulte zu Berge authored
      Introducing AbstractPipeline::s_init and AbstractPipeline::s_deinit signals (including Lua bindings) as first step to simplify writing entire pipelines as Lua scripts. The signals are emitted as blocking calls (via triggerSignal()) and can be used by Lua scripts to run (de)initialization code in callback functions.
      This was tested with the volumerendererdemo.lua pipeline.
      2393c045
  5. 28 Oct, 2014 1 commit
  6. 27 Oct, 2014 1 commit
  7. 24 Oct, 2014 8 commits
  8. 23 Oct, 2014 6 commits
  9. 22 Oct, 2014 12 commits
  10. 17 Oct, 2014 2 commits
    • Christian Schulte zu Berge's avatar
      * Tied tgt::OpenGLJobProcessor and tgt::OpenGLGarbageCollector closer together... · a1f23eb3
      Christian Schulte zu Berge authored
      * Tied tgt::OpenGLJobProcessor and tgt::OpenGLGarbageCollector closer together regarding OpenGL garbage collection
      * AutoEvaluationPipeline checks for valid OpenGL state after each processor call (only in debug)
      a1f23eb3
    • Christian Schulte zu Berge's avatar
      Various fixes/improvements · 25e14d19
      Christian Schulte zu Berge authored
      * Fixed AutoEvaluationPipeline missing some updates
      * Fixed AutoEvaluationPipeline::executePipeline() to execute processors too often
      * Fixed ParticleFlowRenderer overwriting bound FBO
      * Added Debug checks to tgt::FramebufferObject and tgt::Shader to print warnings when FBO/Shader activation would overwrite an already active FBO/Shader
      25e14d19
  11. 16 Oct, 2014 1 commit
  12. 15 Oct, 2014 1 commit
  13. 13 Oct, 2014 1 commit