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  1. 20 Jan, 2016 1 commit
    • Christian Schulte zu Berge's avatar
      Fixed various issues: · 3f6158f3
      Christian Schulte zu Berge authored
      * Fixed deadlock in VolumeRenderer when changing the RaycastingProcessor
      * Fixed compile error in ITK module
      * Fixed some gcc warnings
      * Fixed usage of deprecated ScopedSynchronousGlJobExecution in mainwindow.cpp
      3f6158f3
  2. 20 Jul, 2015 1 commit
  3. 10 Apr, 2015 1 commit
    • Christian Schulte zu Berge's avatar
      Major fix for AMD GPUs. · 083a730a
      Christian Schulte zu Berge authored
      Apparently, glBindAttribLocation() does not work as planned with AMD GPUs. Therefore, all Shaders yielded black images. Replaced all attribute locations with hard-coded ones in the vertex shader and removed corresponding convenience function from cgt::Shader.
      
      refs #382
      083a730a
  4. 16 Jan, 2015 1 commit
  5. 05 Dec, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Completely refactored and cleaned up cgt::Texture interface: · 3df24932
      Christian Schulte zu Berge authored
      * cleaned up cgt::Texture's constructors: only two left - to create an empty texture or a non-empty one
      * cgt::Texture will no longer hold a copy of the image data in local memory
      * removed a lot of redundant/confusing methods
      * no longer needed to call uploadTexture() even though you don't want to upload sth.
      * Adapted all known code to the new interface
      * Removed cgt::TextureReaderDevil
      
      refs #613
      3df24932
  6. 23 Oct, 2014 2 commits
  7. 03 Aug, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Finished work on implementing asynchroneous signals: · bc11fde2
      Christian Schulte zu Berge authored
      * Slight changes to the API: renamed signal::trigger() to signal::triggerSignal() and signal::queue() to signal::queueSignal()
      * Replaced all sigslot signal emits through operator() with emits through emitSignal() to enable debug feature.
      * Fixed a possible race condition when deleting a GeometryTransferFunction and its editor window at the same time (as this will happen from different threads).
      
      refs #384
      bc11fde2
  8. 27 Jul, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Introducing sigslot::concurrent_pointer_list<T> a list-like container allowing... · 8671e65c
      Christian Schulte zu Berge authored
      Introducing sigslot::concurrent_pointer_list<T> a list-like container allowing thread-safe bidirectional iteration, insertion and removal of elements. Single constraint is that the element type must be a pointer type (or at least have pointer semantics) and never be 0. This is neat, as this class offers exactly what we need for a lock-free sigslot implementation.
      
      Updated sigslot implementation to use concurrent_pointer_list for connection storage. Hence, we can get rid of the locking mechanisms, which got completely removed.
      
      Since this simplified template definitions for sigslot, many campvis files needed to be adapted (i.e. removing the <> from has_slots<> and signal0<>).
      
      refs #384
      
      Conflicts:
      	core/classification/genericgeometrytransferfunction.h
      	core/eventhandlers/trackballnavigationeventlistener.h
      	core/pipeline/processordecoratormasking.h
      	core/properties/propertycollection.h
      	core/properties/transferfunctionproperty.h
      	core/tools/opengljobprocessor.h
      8671e65c
  9. 05 May, 2014 1 commit
  10. 28 Apr, 2014 1 commit
  11. 01 Mar, 2014 1 commit
  12. 13 Jan, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Fixing commit 5f72759e: · 56724724
      Christian Schulte zu Berge authored
      C++ implicit conversion rules made ShaderManager::loadSeparate() ambiguous in some cases. So I decided to cut loose ends and completely refactored loading with standard version into ShaderManager::load() and loading with custom version into ShaderManager::loadWithCustomGlslVersion().
      ShaderManager::loadSeparate() is no longer available!
      56724724
  13. 13 Dec, 2013 1 commit
  14. 28 Nov, 2013 1 commit
  15. 19 Nov, 2013 1 commit
  16. 30 Oct, 2013 1 commit
  17. 15 Oct, 2013 1 commit
  18. 10 Jul, 2013 1 commit
  19. 09 May, 2013 1 commit
  20. 15 Feb, 2013 1 commit
  21. 02 Nov, 2012 1 commit
  22. 31 Oct, 2012 1 commit
  23. 26 Oct, 2012 1 commit
  24. 05 Oct, 2012 1 commit