1. 02 Mar, 2014 1 commit
  2. 01 Mar, 2014 1 commit
  3. 22 Feb, 2014 1 commit
  4. 13 Feb, 2014 2 commits
  5. 07 Feb, 2014 1 commit
  6. 03 Feb, 2014 1 commit
  7. 29 Jan, 2014 1 commit
  8. 24 Jan, 2014 3 commits
  9. 23 Jan, 2014 1 commit
  10. 15 Jan, 2014 2 commits
  11. 14 Jan, 2014 3 commits
  12. 13 Jan, 2014 2 commits
    • Christian Schulte zu Berge's avatar
      * Updated VolumeRenderer and VolumeExplorer to use user-defined RaycastingProcessor · 8d26da04
      Christian Schulte zu Berge authored
      * RaycastingProcessor now has the p_targetImageID property and optionally uses a custom GLSL version for the shader
      * Introducing PropertyCollection::getNestedProperty allowing to get nested properties with a single method call
      * Fixed StringUtils::split() methods being broken with multi-character delimiters
      8d26da04
    • Christian Schulte zu Berge's avatar
      Fixing commit 5f72759e: · 56724724
      Christian Schulte zu Berge authored
      C++ implicit conversion rules made ShaderManager::loadSeparate() ambiguous in some cases. So I decided to cut loose ends and completely refactored loading with standard version into ShaderManager::load() and loading with custom version into ShaderManager::loadWithCustomGlslVersion().
      ShaderManager::loadSeparate() is no longer available!
      56724724
  13. 12 Jan, 2014 3 commits
  14. 11 Jan, 2014 2 commits
  15. 08 Jan, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Refactoring AbstractProcessor::process() for clearer semantics and better and... · cd9d3feb
      Christian Schulte zu Berge authored
      Refactoring AbstractProcessor::process() for clearer semantics and better and more uniform handling of invalidation levels:
       * AbstractProcessor::process() now calls updateShader(), updateProperties() and/or updateResult() with respect to the current invalidation level
       * each processor shall no longer override process() but the updateXYZ() methods, at minimum updateResult()
       * AbstractProcessor::process() takes care of (un)locking the processor itself (no need to do this from the outside anymore)
      
      Further implicit changes:
       * Removed redundant HasPropertyCollection::updateProperties()
      cd9d3feb
  16. 06 Jan, 2014 1 commit
  17. 05 Jan, 2014 2 commits
  18. 04 Jan, 2014 1 commit
  19. 02 Jan, 2014 1 commit
  20. 30 Dec, 2013 2 commits
  21. 29 Dec, 2013 1 commit
  22. 18 Dec, 2013 1 commit
    • Christian Schulte zu Berge's avatar
      *IMPORTANT FIX* Fixes possible crashes/segfaults when converting OpenGL image... · f2102103
      Christian Schulte zu Berge authored
      *IMPORTANT FIX* Fixes possible crashes/segfaults when converting OpenGL image representations to local image representations:
       * ImageRepresentationLocal::tryConvert() does not deadlock anymore when called from OpenGL context and converting from GL representation
       * Fixed possible double deletion after converting from OpenGL to local representation due to ambiguous pointer ownership
       * fixed possible out of bounds array write in tgt::Texture::downloadTextureToBuffer()
      f2102103
  23. 13 Dec, 2013 1 commit
  24. 12 Dec, 2013 2 commits
  25. 06 Dec, 2013 3 commits