1. 01 Mar, 2014 1 commit
  2. 13 Jan, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Fixing commit 5f72759e: · 56724724
      Christian Schulte zu Berge authored
      C++ implicit conversion rules made ShaderManager::loadSeparate() ambiguous in some cases. So I decided to cut loose ends and completely refactored loading with standard version into ShaderManager::load() and loading with custom version into ShaderManager::loadWithCustomGlslVersion().
      ShaderManager::loadSeparate() is no longer available!
      56724724
  3. 13 Dec, 2013 1 commit
  4. 28 Nov, 2013 1 commit
  5. 19 Nov, 2013 1 commit
  6. 30 Oct, 2013 1 commit
  7. 15 Oct, 2013 1 commit
  8. 10 Jul, 2013 1 commit
  9. 09 May, 2013 1 commit
  10. 15 Feb, 2013 1 commit
  11. 02 Nov, 2012 1 commit
  12. 31 Oct, 2012 1 commit
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  14. 05 Oct, 2012 1 commit