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  1. 24 Oct, 2014 2 commits
    • Christian Schulte zu Berge's avatar
      Further work on refactoring the camera API. Added proof-of-concept... · 4ee7e1ac
      Christian Schulte zu Berge authored
      Further work on refactoring the camera API. Added proof-of-concept implementation into MprRenderer and MprDemo. Thereby fixed various issues of the new CameraData API that occured:
      * tgt::Navigation::updateClippingPlanes() yielding NaNs if the scene bounds were not defined
      * NumericProperty yielding endless loops in case of NaN values
      * Updated AbstractProcessor::process() to automatically validate level XYZ after calling updateXYZ().
      * Adapted changes through renaming tgt into cgt
      
      refs #141
      refs #386
      4ee7e1ac
    • Christian Schulte zu Berge's avatar
      Starting work on refactoring the camera API: · 35a402e5
      Christian Schulte zu Berge authored
      * Introducing new data type CameraData
      * Introducing CameraProvider and TrackballCameraProvider processors (in base module)
      * Introducing AbstractProcessor::ignorePropertyChanges() and AbstractProcessor::observePropertyChanges()
      * Added debug output to NumericProperty if it clamps values to the property's value range
      
      refs #141
      35a402e5
  2. 23 Oct, 2014 2 commits
  3. 15 Oct, 2014 1 commit
  4. 03 Aug, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Finished work on implementing asynchroneous signals: · bc11fde2
      Christian Schulte zu Berge authored
      * Slight changes to the API: renamed signal::trigger() to signal::triggerSignal() and signal::queue() to signal::queueSignal()
      * Replaced all sigslot signal emits through operator() with emits through emitSignal() to enable debug feature.
      * Fixed a possible race condition when deleting a GeometryTransferFunction and its editor window at the same time (as this will happen from different threads).
      
      refs #384
      bc11fde2
  5. 27 Jul, 2014 3 commits
  6. 05 May, 2014 1 commit
  7. 07 Apr, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Moved invalidation level from AbstractProperty to AbstractProcessor: · 293d43dd
      Christian Schulte zu Berge authored
      To now, each property hat an _invalidationLevel field that was evaluated by processors when the property had changed in order to determine what has to be done. However, since properties could also be owned by other classes, this design was semantically misleading.
      Therefore, it was removed with this commit and replaced by the invalidation map of each processor. Now, this per-processor mapping of property -> invalidation level is managed by the processor itself. Furthermore, the invalidation level is no longer setup during property creation but during AbstractProcessor::addProperty(), which also makes much more sense.
      
      ATTENTION: Due to these intrusive API changes, the code of all processors and other classes handling properties needs to be changed. As a reminder, the implementation of addProperty() also now takes a reference instead of a pointer, so that old code does no longer compile.
      
      refs #542
      293d43dd
  8. 12 Jan, 2014 1 commit
  9. 08 Jan, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Refactoring AbstractProcessor::process() for clearer semantics and better and... · cd9d3feb
      Christian Schulte zu Berge authored
      Refactoring AbstractProcessor::process() for clearer semantics and better and more uniform handling of invalidation levels:
       * AbstractProcessor::process() now calls updateShader(), updateProperties() and/or updateResult() with respect to the current invalidation level
       * each processor shall no longer override process() but the updateXYZ() methods, at minimum updateResult()
       * AbstractProcessor::process() takes care of (un)locking the processor itself (no need to do this from the outside anymore)
      
      Further implicit changes:
       * Removed redundant HasPropertyCollection::updateProperties()
      cd9d3feb
  10. 13 Dec, 2013 1 commit
  11. 15 Oct, 2013 1 commit
  12. 08 Oct, 2013 1 commit
  13. 27 Sep, 2013 1 commit
  14. 28 May, 2013 1 commit
  15. 24 May, 2013 1 commit
  16. 11 Feb, 2013 1 commit
  17. 10 Feb, 2013 1 commit
  18. 07 Feb, 2013 1 commit
  19. 05 Feb, 2013 1 commit
  20. 28 Jan, 2013 1 commit
  21. 02 Nov, 2012 1 commit
  22. 31 Oct, 2012 1 commit
  23. 26 Oct, 2012 1 commit
  24. 10 Sep, 2012 1 commit
  25. 27 Aug, 2012 1 commit
  26. 10 Aug, 2012 1 commit
  27. 06 Aug, 2012 1 commit
  28. 03 Aug, 2012 1 commit
  29. 27 Jul, 2012 1 commit
  30. 24 Jul, 2012 1 commit
  31. 23 Jul, 2012 1 commit
    • schultezub's avatar
      It took quite some time, but this commit introduces thread-safe management and... · 1302ca97
      schultezub authored
      It took quite some time, but this commit introduces thread-safe management and access to multiple OpenGL contexts.
       * added tgt::QtContextManager for managing multiple OpenGL contexts
       * adapted tgt::GLContext and tgt::QtGLContext, tgt::QtThreadedPainter
       * added PipelineEvaluator for evaluating pipelines in separate threads
       * added various lock/sync features to processors, pipelines, and processors
      
      However, there's still plenty of clean-up work to do: some parts of the tgt library are quite messed up and the core library interfaces need some polishing...
      
      
      git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@195 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
      1302ca97
  32. 18 Jul, 2012 1 commit
    • schultezub's avatar
      One huge commit including: · 9130371f
      schultezub authored
      Major revisions to the class layout / data structure:
       * Introduced ImageDataConverter interface (still not really happy with the design)
       * Removed support for Int64 and double images from WeaklyTypedPointer
       * Added ImageDataGL::bind()
       * AbstractProcessor::init() method, gets called by AbstractPipeline::init()
       * added VisualizationProcessor
      
      Updated/New processors:
       * fixed MhdImageReader
       * SliceExtractor stub for very simple slice rendering
      
      Various fixes:
       * DataContaier: managing of DataHandle ownership
       * GenericImageDataLocal::getSubImage()
       * ImageDataRenderTarget bindings
       * GenericProperty
       * linking issues with StringUtils
      
      Hence, all this enables the first usable implementation of a specific pipeline:
      The SliceVis pipeline combines MhdImageReader and SliceExtractor for a very simple 2D slice rendering
      
      git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@188 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
      9130371f
  33. 12 Jul, 2012 1 commit
  34. 10 Jul, 2012 1 commit
  35. 09 Jul, 2012 2 commits