1. 22 Aug, 2012 1 commit
  2. 13 Aug, 2012 1 commit
  3. 10 Aug, 2012 2 commits
  4. 08 Aug, 2012 1 commit
    • schultezub's avatar
      Tidied up GLSL includes: · 030250bf
      schultezub authored
       * samplerXd.frag is now textureXd.frag
       * TextureParameters is now TextureXd and contains also the handle to the GLSL texture2d.frag
       * simplified getElementXd footprint: now only one texture parameter
       * adapted bind() methods of textures
      
      git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@220 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
      030250bf
  5. 06 Aug, 2012 1 commit
  6. 26 Jul, 2012 1 commit
  7. 25 Jul, 2012 2 commits
  8. 24 Jul, 2012 2 commits
  9. 23 Jul, 2012 1 commit
    • schultezub's avatar
      It took quite some time, but this commit introduces thread-safe management and... · 1302ca97
      schultezub authored
      It took quite some time, but this commit introduces thread-safe management and access to multiple OpenGL contexts.
       * added tgt::QtContextManager for managing multiple OpenGL contexts
       * adapted tgt::GLContext and tgt::QtGLContext, tgt::QtThreadedPainter
       * added PipelineEvaluator for evaluating pipelines in separate threads
       * added various lock/sync features to processors, pipelines, and processors
      
      However, there's still plenty of clean-up work to do: some parts of the tgt library are quite messed up and the core library interfaces need some polishing...
      
      
      git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@195 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
      1302ca97
  10. 20 Jul, 2012 1 commit
  11. 19 Jul, 2012 1 commit
  12. 12 Jul, 2012 1 commit
  13. 09 Jul, 2012 1 commit
  14. 07 Jul, 2012 1 commit
  15. 06 Jul, 2012 1 commit
  16. 02 Jul, 2012 1 commit