1. 18 Jul, 2014 4 commits
  2. 10 May, 2014 2 commits
    • Artur Grunau's avatar
      Add a light source to Lua pipelines · 080b3ae3
      Artur Grunau authored
      Starting with commit d6fec679, pipelines need to provide their own light
      source to function properly. Lua pipelines didn't, which caused them to
      fail to render.
      Add a SWIG wrapper for LightSourceProvider to make it accessible from
      Lua. Instantiate and attach a light source in existing Lua pipelines.
      References #1
    • Artur Grunau's avatar
      Reimplement VolumeRendererDemo in Lua · 497b2b38
      Artur Grunau authored
      To properly test the initial support for slot functions defined in Lua,
      VolumeRendererDemo has been reimplement as a Lua pipeline.
      References #1
  3. 06 May, 2014 2 commits
  4. 05 May, 2014 1 commit
  5. 22 Apr, 2014 1 commit
  6. 11 Apr, 2014 1 commit
  7. 07 Apr, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Moved invalidation level from AbstractProperty to AbstractProcessor: · 293d43dd
      Christian Schulte zu Berge authored
      To now, each property hat an _invalidationLevel field that was evaluated by processors when the property had changed in order to determine what has to be done. However, since properties could also be owned by other classes, this design was semantically misleading.
      Therefore, it was removed with this commit and replaced by the invalidation map of each processor. Now, this per-processor mapping of property -> invalidation level is managed by the processor itself. Furthermore, the invalidation level is no longer setup during property creation but during AbstractProcessor::addProperty(), which also makes much more sense.
      ATTENTION: Due to these intrusive API changes, the code of all processors and other classes handling properties needs to be changed. As a reminder, the implementation of addProperty() also now takes a reference instead of a pointer, so that old code does no longer compile.
      refs #542
  8. 04 Apr, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Introducing scribble technology to SliceExtractor and VolumeExplorer: · 7be16186
      Christian Schulte zu Berge authored
      * Introducing SliceExtractor::onEvent() to handle mouse events and generate point scribbles from it, which are then published using the s_scribblePainted signal
      * Implemented SliceExtractor being able to render geometry in the slice space (with correct clipping)
      * Implemented creating and handling of scribbles in VolumeExplorer in cooperation with the SliceExtractor. Therefore, mouse events are passed to the SliceExtractor, the VolumeExplorer takes care of assembling the scribbles into proper geometry, which is finally rendered by the SliceExtractor. The scribbling can be optionally turned on using the VolumeExplorer::p_enableSclibbling property.
  9. 02 Apr, 2014 1 commit
  10. 13 Feb, 2014 1 commit
  11. 12 Jan, 2014 1 commit
  12. 11 Jan, 2014 1 commit
  13. 09 Jan, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Extensive update for GeometryRenderer: · 094842ea
      Christian Schulte zu Berge authored
       * Supports optional wireframe rendering using Single-pass Wireframe Rendering technique
       * Supports calculation of per-face normals, if not present in geometry
       * Fixed shading
  14. 05 Jan, 2014 1 commit
  15. 26 Dec, 2013 1 commit
  16. 24 Dec, 2013 1 commit
  17. 19 Dec, 2013 1 commit
  18. 14 Dec, 2013 1 commit
  19. 13 Dec, 2013 2 commits
  20. 12 Dec, 2013 1 commit
  21. 04 Dec, 2013 1 commit
  22. 22 Nov, 2013 1 commit
    • mostajab's avatar
      + Using passthrough.vert and geometryrenderer.frag instead of the... · 38bfd697
      mostajab authored
      + Using passthrough.vert and geometryrenderer.frag instead of the meshGeometryRenderer.vert and meshgeometryrenderer.frag
      + adding comments for the destroy function of GeometryTextureInfo and why to use it.
      + Change the depth buffer size changing part of Paint() function in datacontainerinspectorcanvas checking part.
      + Delete the commented codes which are not necessary.
      + Fix the opening braces and removing the redundant parts and only for debugging parts.
      + DVRVis and volumerendererdemo default file is revereted to the original locations.
      + Revert the shaders to the original ones.
      + StartMouseDrag and EndMouseDrag functions of the trackball are replaced with mousePress and mouseRelease.
      - Delete the meshGeometryRenderer.vert and meshgeometryrenderer.frag.
  23. 18 Nov, 2013 1 commit
  24. 11 Nov, 2013 1 commit
  25. 15 Oct, 2013 3 commits
  26. 11 Oct, 2013 3 commits
  27. 08 Oct, 2013 4 commits