- 27 Jul, 2017 1 commit
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Jakob Weiss authored
Raycaster is based on the technique described in "Local Ambient Occlusion in Direct Volume Rendering" by F. Hernell, P. Ljung, A. Ynnermann in IEEE TVCG 2010. Implementation does not allow for precomputed LAO volumes but instead estimates the LAO term per sample.
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- 29 Sep, 2016 1 commit
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Jakob Weiss authored
It is now possible to backup and restore 1D transfer functions in a very simple text file format.
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- 20 Jan, 2016 1 commit
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Christian Schulte zu Berge authored
* Fixed deadlock in VolumeRenderer when changing the RaycastingProcessor * Fixed compile error in ITK module * Fixed some gcc warnings * Fixed usage of deprecated ScopedSynchronousGlJobExecution in mainwindow.cpp
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- 20 Jul, 2015 1 commit
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Christian Schulte zu Berge authored
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- 16 Jul, 2015 2 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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- 10 Apr, 2015 1 commit
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Christian Schulte zu Berge authored
Apparently, glBindAttribLocation() does not work as planned with AMD GPUs. Therefore, all Shaders yielded black images. Replaced all attribute locations with hard-coded ones in the vertex shader and removed corresponding convenience function from cgt::Shader. refs #382
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- 23 Mar, 2015 1 commit
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Christian Schulte zu Berge authored
Fixed duplicate member in OptimizedRaycaster. Conflicts: modules/vis/processors/volumerenderer.cpp
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- 16 Jan, 2015 1 commit
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Christian Schulte zu Berge authored
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- 14 Dec, 2014 1 commit
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Hossain Mahmud authored
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- 10 Dec, 2014 1 commit
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Hossain Mahmud authored
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- 05 Dec, 2014 1 commit
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Christian Schulte zu Berge authored
* cleaned up cgt::Texture's constructors: only two left - to create an empty texture or a non-empty one * cgt::Texture will no longer hold a copy of the image data in local memory * removed a lot of redundant/confusing methods * no longer needed to call uploadTexture() even though you don't want to upload sth. * Adapted all known code to the new interface * Removed cgt::TextureReaderDevil refs #613
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- 26 Nov, 2014 1 commit
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Hossain Mahmud authored
Fixes: saving color for simpletransferfunc, geometry1d..:addKeyPoint() added, ..editor::mousePressEvent updated, transfer..lua update to save all point and colors
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- 24 Nov, 2014 1 commit
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Hossain Mahmud authored
transferfunc try v2
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- 23 Oct, 2014 3 commits
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Christian Schulte zu Berge authored
refs #386
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Christian Schulte zu Berge authored
refs #386
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Christian Schulte zu Berge authored
refs #386
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- 03 Aug, 2014 1 commit
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Christian Schulte zu Berge authored
* Slight changes to the API: renamed signal::trigger() to signal::triggerSignal() and signal::queue() to signal::queueSignal() * Replaced all sigslot signal emits through operator() with emits through emitSignal() to enable debug feature. * Fixed a possible race condition when deleting a GeometryTransferFunction and its editor window at the same time (as this will happen from different threads). refs #384
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- 27 Jul, 2014 1 commit
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Christian Schulte zu Berge authored
Introducing sigslot::concurrent_pointer_list<T> a list-like container allowing thread-safe bidirectional iteration, insertion and removal of elements. Single constraint is that the element type must be a pointer type (or at least have pointer semantics) and never be 0. This is neat, as this class offers exactly what we need for a lock-free sigslot implementation. Updated sigslot implementation to use concurrent_pointer_list for connection storage. Hence, we can get rid of the locking mechanisms, which got completely removed. Since this simplified template definitions for sigslot, many campvis files needed to be adapted (i.e. removing the <> from has_slots<> and signal0<>). refs #384 Conflicts: core/classification/genericgeometrytransferfunction.h core/eventhandlers/trackballnavigationeventlistener.h core/pipeline/processordecoratormasking.h core/properties/propertycollection.h core/properties/transferfunctionproperty.h core/tools/opengljobprocessor.h
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- 05 May, 2014 1 commit
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Christian Schulte zu Berge authored
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- 28 Apr, 2014 1 commit
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Christian Schulte zu Berge authored
Fixed GenericGeometryTransferFunction not setting the clear color correctly before rendering into TF texture. This also fixes the broken IXPV pipeline (Issue #62) that got also cleaned with this commit. closes #62
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- 07 Apr, 2014 1 commit
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Christian Schulte zu Berge authored
To now, each property hat an _invalidationLevel field that was evaluated by processors when the property had changed in order to determine what has to be done. However, since properties could also be owned by other classes, this design was semantically misleading. Therefore, it was removed with this commit and replaced by the invalidation map of each processor. Now, this per-processor mapping of property -> invalidation level is managed by the processor itself. Furthermore, the invalidation level is no longer setup during property creation but during AbstractProcessor::addProperty(), which also makes much more sense. ATTENTION: Due to these intrusive API changes, the code of all processors and other classes handling properties needs to be changed. As a reminder, the implementation of addProperty() also now takes a reference instead of a pointer, so that old code does no longer compile. refs #542
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- 01 Mar, 2014 1 commit
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Christian Schulte zu Berge authored
Builds and runs fine so far, but no elaborate testing done yet. Compiler throws a bunch of C4275 warning, since sigslot:has_slots<> is used in exported classes but is itself not exported. While this is no direct problem for campvis-internal builds, it should still be fixed some time. refs #377
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- 03 Feb, 2014 1 commit
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Christian Schulte zu Berge authored
* fixed shader (de)activation in AbstractTransferFunction::bind()
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- 29 Jan, 2014 1 commit
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Christian Schulte zu Berge authored
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- 13 Jan, 2014 1 commit
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Christian Schulte zu Berge authored
C++ implicit conversion rules made ShaderManager::loadSeparate() ambiguous in some cases. So I decided to cut loose ends and completely refactored loading with standard version into ShaderManager::load() and loading with custom version into ShaderManager::loadWithCustomGlslVersion(). ShaderManager::loadSeparate() is no longer available!
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- 05 Jan, 2014 2 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
Completely moved the image data handle and histogram computation from the TF to the TF property. Histogram computation is now thread safe.
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- 13 Dec, 2013 1 commit
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Christian Schulte zu Berge authored
* Moving to Apache 2.0 license * Updated AUTHORS.txt
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- 28 Nov, 2013 1 commit
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Christian Schulte zu Berge authored
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- 19 Nov, 2013 1 commit
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Christian Schulte zu Berge authored
work on Issue #88: cleaned up VertexArrayObject interface. It's now simpler and more straight-forward.
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- 30 Oct, 2013 1 commit
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Christian Schulte zu Berge authored
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- 28 Oct, 2013 1 commit
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Christian Schulte zu Berge authored
Introducing usage of C++11 lambda functions instead of functors in some tbb::parallel_for blocks for better readibility
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- 25 Oct, 2013 1 commit
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Christian Schulte zu Berge authored
* fixed 1D geometry TF editor * introduced OptionProperty to specify gradient computation mode * added s_changed signal of properties also being propagated to its shared properties * fixed sampling rate compensation when using adaptive sampling in simpleraycaster.frag
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- 15 Oct, 2013 2 commits
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Sebastian Pölsterl authored
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Sebastian Pölsterl authored
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- 08 Oct, 2013 1 commit
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Christian Schulte zu Berge authored
Removing TBB library from /ext making it fully external (user has to install TBB himself). Adapted CMake files. Adapted include directions
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- 27 Sep, 2013 1 commit
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Christian Schulte zu Berge authored
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- 10 Jul, 2013 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@510 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 12 May, 2013 1 commit
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schultezub authored
* Moved destruction of ReferenceCounted object to seperate thread (thus unloading rendering thread) * integration of OpenGL garbage collector into OpenGLJobProcessor (finally, you don't need to care anymore whether your code might call a GL object destructor and hence needs an OpenGL context) * changed DataContainer implementation from mutex/lock to concurrent container * fixing improper order of GL object deinitilization on program exit git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@492 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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