1. 22 Oct, 2014 1 commit
  2. 08 Aug, 2014 2 commits
    • Christian Schulte zu Berge's avatar
      Work on VolumeExplorer: · 961b032c
      Christian Schulte zu Berge authored
      The VolumeExplorer has now an additional property defining which view is shown in the big section (and which in the three small sections). Hence, now it is also possible to show one of the slice views in large and have the volume rendering in small.
      961b032c
    • Christian Schulte zu Berge's avatar
      Refactoring SliceExtractor processor: · b7817eb2
      Christian Schulte zu Berge authored
      To better support sharing the functionality of slice rendering, the SliceExtractor processor was refactored: Similar to the RaycastingProcessor, the main functionality was moved to an abstract base class, the SliceRenderProcessor. This takes care of computing all the necessary transformation matrices, optionally rendering crosshair and integrating geometry, as well as handling user input to support scribbling. The actual SliceExtractor processor now only implements the rendering of the slice itself, i.e. applying the transfer function.
      
      In this regard, VolumeExplorer was updated to use the generic SliceRenderProcessor, and TransFuncWindowingEventListener supports changing of its assigned property.
      b7817eb2
  3. 05 May, 2014 1 commit
  4. 04 Apr, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Introducing scribble technology to SliceExtractor and VolumeExplorer: · 7be16186
      Christian Schulte zu Berge authored
      * Introducing SliceExtractor::onEvent() to handle mouse events and generate point scribbles from it, which are then published using the s_scribblePainted signal
      * Implemented SliceExtractor being able to render geometry in the slice space (with correct clipping)
      * Implemented creating and handling of scribbles in VolumeExplorer in cooperation with the SliceExtractor. Therefore, mouse events are passed to the SliceExtractor, the VolumeExplorer takes care of assembling the scribbles into proper geometry, which is finally rendered by the SliceExtractor. The scribbling can be optionally turned on using the VolumeExplorer::p_enableSclibbling property.
      7be16186
  5. 13 Feb, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Improved VolumeExplorer: · 8a8f9bba
      Christian Schulte zu Berge authored
      * Fixed orientation of XY-slice (flipped along Y axis)
      * Implemented background for raycasting result
      * Fixed sum for volume rendering integral evaluation in simpleraycaster.frag
      8a8f9bba
  6. 13 Jan, 2014 1 commit
  7. 08 Jan, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Refactoring AbstractProcessor::process() for clearer semantics and better and... · cd9d3feb
      Christian Schulte zu Berge authored
      Refactoring AbstractProcessor::process() for clearer semantics and better and more uniform handling of invalidation levels:
       * AbstractProcessor::process() now calls updateShader(), updateProperties() and/or updateResult() with respect to the current invalidation level
       * each processor shall no longer override process() but the updateXYZ() methods, at minimum updateResult()
       * AbstractProcessor::process() takes care of (un)locking the processor itself (no need to do this from the outside anymore)
      
      Further implicit changes:
       * Removed redundant HasPropertyCollection::updateProperties()
      cd9d3feb
  8. 13 Dec, 2013 1 commit
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