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  1. 16 Oct, 2015 1 commit
    • Christian Schulte zu Berge's avatar
      Various small improvements: · 8bc22f3c
      Christian Schulte zu Berge authored
      * Implemented GenericImageRepresentationLocal<BASETYPE, NUMCHANNELS>::getElementLinear()
      * Added support to ImageRepresentationLocal data to DevilImageWriter
      * DataContainerInspector shows texel position during picking
  2. 21 Jul, 2015 1 commit
  3. 20 Jul, 2015 1 commit
  4. 18 Feb, 2015 2 commits
  5. 24 Oct, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Finished work on refactoring the camera API · 3c921952
      Christian Schulte zu Berge authored
      * Removed CameraProperty, CameraPropertyWidget and TrackballNavigationEventListener
      * replaces all known occurrences of the above three with the new TrackballCameraProvider processor
      * introduced TrackballCameraProvider::reinitializeCamera()
      refs #141
  6. 23 Oct, 2014 2 commits
  7. 15 Oct, 2014 1 commit
  8. 27 Jul, 2014 1 commit
  9. 05 May, 2014 1 commit
  10. 30 Apr, 2014 2 commits
  11. 29 Apr, 2014 1 commit
  12. 07 Feb, 2014 1 commit
  13. 21 Jan, 2014 1 commit
  14. 13 Dec, 2013 1 commit
  15. 28 Nov, 2013 1 commit
  16. 22 Nov, 2013 1 commit
    • mostajab's avatar
      + Using passthrough.vert and geometryrenderer.frag instead of the... · 38bfd697
      mostajab authored
      + Using passthrough.vert and geometryrenderer.frag instead of the meshGeometryRenderer.vert and meshgeometryrenderer.frag
      + adding comments for the destroy function of GeometryTextureInfo and why to use it.
      + Change the depth buffer size changing part of Paint() function in datacontainerinspectorcanvas checking part.
      + Delete the commented codes which are not necessary.
      + Fix the opening braces and removing the redundant parts and only for debugging parts.
      + DVRVis and volumerendererdemo default file is revereted to the original locations.
      + Revert the shaders to the original ones.
      + StartMouseDrag and EndMouseDrag functions of the trackball are replaced with mousePress and mouseRelease.
      - Delete the meshGeometryRenderer.vert and meshgeometryrenderer.frag.
  17. 18 Nov, 2013 1 commit
    • mostajab's avatar
      + Untabifying the datacontainerinspectorcanvas.cpp and datacontainerinspectorcanvas.h · 22e94059
      mostajab authored
      + Moving the geomteryshader vertex and fragment shader to application folder as they belong to it.
      + Removing unndeeded shader code.
      + Opening braces convention is considered for datacontainerinspectorcanvas.cpp and datacontainerinspectorcanvas.h  also.
      + Reusing textues for color and depth buffers instead of creating and deleting them.
      + adding gettrackball function to trackball event handler.
      + modifying resetcontent, mouse events in datacontainerinspectorcanvas class
      + using one depth buffer for datacontainerinspectorcanvas instead of one for every color buffer
      + using one frame buffer for whole datacontainerinspectorcanvas instead of one for every frame
  18. 16 Nov, 2013 1 commit
    • mostajab's avatar
      + Clearing the code · c8eb1d0e
      mostajab authored
      - Invalid Enumerator during the rendering mesh
      - Problems in deleting the generated color and depth textures.
      - Depth darkening still has problem :(
  19. 11 Nov, 2013 1 commit
  20. 08 Nov, 2013 1 commit
  21. 31 Oct, 2013 4 commits
  22. 23 Oct, 2013 1 commit
    • mmostajab's avatar
      # Apply the coding style to the code · 52e64453
      mmostajab authored
      # use 4 spaces instead of tab
      # use QString operations instead of unsafe C String operations
      # use static_cast casting instead of C casting
  23. 21 Oct, 2013 2 commits
    • mmostajab's avatar
      # Take back the updateInfoWidget to its previous position and add a new... · 99af5733
      mmostajab authored
      # Take back the updateInfoWidget to its previous position and add a new updateColor function to just update the Color in the label.
      # Add the ability to read the color when hovering the mouse into the canvas and dragging the right mouse button.
    • mmostajab's avatar
      # Make a pointer from datacontainerinspectorwidget into... · 4bd4963e
      mmostajab authored
      # Make a pointer from datacontainerinspectorwidget into datacontainerinspectorcanvas, as we need to call the updateInfoWidget() after updating the color.
      # Make the updateInfoWidget() as public to be able to call it.
      # Add the Capability to look up the color under the mouse button when one of the mouse buttons is pressed.
  24. 15 Oct, 2013 2 commits
  25. 27 Sep, 2013 1 commit
  26. 21 Sep, 2013 1 commit
    • Artur Grunau's avatar
      Fix the redrawing of threaded GL canvases · 5fbb429e
      Artur Grunau authored
      QtThreadedCanvas used to ignore all repaint events send to it by Qt in
      order to avoid problems with threading. As a result, however, it would
      become blank when docked/undocked, and display garbage in those of its
      regions that some other widgets have moved over.
      To fix this, the API of TGT's Painter class had to be slightly modified
      and now mirrors that of Canvas with regard to painting-related
      operations. The paint method has been made protected; it's supposed to
      implement the painting logic and shouldn't be called directly. A public
      repaint method has been introduced to let canvases notify their
      associated painters that they need to be redrawn. The default
      implementation simply calls paint() immediately; threaded painters,
      however, override it to schedule render jobs that run in separate
      All existing threaded painters have been updated to reduce the
      visibility of their paint methods and provide public repaint functions.
      Consequently, QtThreadedCanvas can now properly handle repaint events by
      delegating to its associated painter's repaint method.
  27. 18 Feb, 2013 1 commit
  28. 07 Feb, 2013 1 commit
  29. 06 Feb, 2013 1 commit
  30. 31 Jan, 2013 2 commits
  31. 21 Jan, 2013 1 commit