1. 05 May, 2014 1 commit
  2. 28 Apr, 2014 1 commit
  3. 07 Apr, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Moved invalidation level from AbstractProperty to AbstractProcessor: · 293d43dd
      Christian Schulte zu Berge authored
      To now, each property hat an _invalidationLevel field that was evaluated by processors when the property had changed in order to determine what has to be done. However, since properties could also be owned by other classes, this design was semantically misleading.
      Therefore, it was removed with this commit and replaced by the invalidation map of each processor. Now, this per-processor mapping of property -> invalidation level is managed by the processor itself. Furthermore, the invalidation level is no longer setup during property creation but during AbstractProcessor::addProperty(), which also makes much more sense.
      
      ATTENTION: Due to these intrusive API changes, the code of all processors and other classes handling properties needs to be changed. As a reminder, the implementation of addProperty() also now takes a reference instead of a pointer, so that old code does no longer compile.
      
      refs #542
      293d43dd
  4. 01 Mar, 2014 1 commit
  5. 03 Feb, 2014 1 commit
  6. 29 Jan, 2014 1 commit
  7. 13 Jan, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Fixing commit 5f72759e: · 56724724
      Christian Schulte zu Berge authored
      C++ implicit conversion rules made ShaderManager::loadSeparate() ambiguous in some cases. So I decided to cut loose ends and completely refactored loading with standard version into ShaderManager::load() and loading with custom version into ShaderManager::loadWithCustomGlslVersion().
      ShaderManager::loadSeparate() is no longer available!
      56724724
  8. 05 Jan, 2014 2 commits
  9. 13 Dec, 2013 1 commit
  10. 28 Nov, 2013 1 commit
  11. 19 Nov, 2013 1 commit
  12. 30 Oct, 2013 1 commit
  13. 28 Oct, 2013 1 commit
  14. 25 Oct, 2013 1 commit
  15. 15 Oct, 2013 1 commit
  16. 08 Oct, 2013 1 commit
  17. 27 Sep, 2013 1 commit
  18. 10 Jul, 2013 1 commit
  19. 12 May, 2013 1 commit
    • schultezub's avatar
      Various changes to improve threading behaviour and coding conveniene: · 694a519e
      schultezub authored
       * Moved destruction of ReferenceCounted object to seperate thread (thus unloading rendering thread)
       * integration of OpenGL garbage collector into OpenGLJobProcessor (finally, you don't need to care anymore whether your code might call a GL object destructor and hence needs an OpenGL context)
       * changed DataContainer implementation from mutex/lock to concurrent container
       * fixing improper order of GL object deinitilization on program exit
      
      git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@492 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
      694a519e
  20. 09 May, 2013 1 commit
  21. 11 Apr, 2013 1 commit
  22. 15 Feb, 2013 1 commit
  23. 13 Feb, 2013 1 commit
  24. 12 Feb, 2013 1 commit
  25. 10 Feb, 2013 1 commit
  26. 06 Feb, 2013 1 commit
  27. 31 Jan, 2013 1 commit
  28. 30 Jan, 2013 1 commit
  29. 28 Jan, 2013 1 commit
  30. 21 Jan, 2013 1 commit
  31. 18 Jan, 2013 1 commit
  32. 27 Nov, 2012 1 commit
  33. 02 Nov, 2012 1 commit
  34. 31 Oct, 2012 1 commit