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  1. 23 Oct, 2014 1 commit
  2. 17 Oct, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Various fixes/improvements · 25e14d19
      Christian Schulte zu Berge authored
      * Fixed AutoEvaluationPipeline missing some updates
      * Fixed AutoEvaluationPipeline::executePipeline() to execute processors too often
      * Fixed ParticleFlowRenderer overwriting bound FBO
      * Added Debug checks to tgt::FramebufferObject and tgt::Shader to print warnings when FBO/Shader activation would overwrite an already active FBO/Shader
      25e14d19
  3. 05 Aug, 2014 1 commit
    • Hossain Mahmud's avatar
      Squashed various commits: · dd8e9771
      Hossain Mahmud authored
      relocated mscopysegmentation module
      
      relocated alglib library. Compiler warning level raised to w1 to get rid of float-double conversions.
      
      save results into csv
      akima spline interpolation using alglib, deleting nearest point
      
      alglib library. extensive trimming required
      
      ctrl+wheel zooming, arrow movement, ctrl+z, atl+click_nearest+click to edit _nearest point
      
      multi object, multi location, multi slide contour point/line painting
      
      draft code for addobject deleteobject
      
      added ContourObject class linked with add and delete button.
      
      added a proxy class of Vec4Property/Widget as colorproperty/widget to control drawing color
      
      Conflicts:
      	modules/vis/processors/sliceextractor.cpp
      
      edited DevilImageReader to read multiple files having same name pattern: somePrefix_[number].[extension] given the 1st file name
      
      Worked on DevilImageReader to load single 2d image for 3d rendering
      
      exp_01 commit
      dd8e9771
  4. 05 May, 2014 1 commit
  5. 01 Mar, 2014 1 commit
  6. 13 Dec, 2013 1 commit
  7. 15 Oct, 2013 1 commit
  8. 27 Sep, 2013 1 commit
  9. 25 Sep, 2013 1 commit
  10. 24 Sep, 2013 1 commit
  11. 04 Sep, 2013 1 commit
  12. 03 Sep, 2013 1 commit
  13. 29 Aug, 2013 1 commit
    • Christian Schulte zu Berge's avatar
      Branching work to introduce new FBO handling concept: · 42480c65
      Christian Schulte zu Berge authored
       * each VisualizationProcessor manages its own FBO
       * instead of creating a whole new FBO each process(), the processors shall only create and attach textures to the FBO
       * the FramebufferActivationGuard offers automatic (de)activation and detachment of all textures
      
      SimpleRaycaster already uses the new concept, the rest still uses the legacy API
      42480c65
  14. 21 Jun, 2013 1 commit
  15. 12 Feb, 2013 1 commit
  16. 02 Nov, 2012 1 commit
  17. 31 Oct, 2012 1 commit
  18. 26 Oct, 2012 1 commit
  19. 10 Aug, 2012 1 commit
  20. 06 Aug, 2012 1 commit
  21. 24 Jul, 2012 1 commit
  22. 18 Jul, 2012 1 commit
    • schultezub's avatar
      One huge commit including: · 9130371f
      schultezub authored
      Major revisions to the class layout / data structure:
       * Introduced ImageDataConverter interface (still not really happy with the design)
       * Removed support for Int64 and double images from WeaklyTypedPointer
       * Added ImageDataGL::bind()
       * AbstractProcessor::init() method, gets called by AbstractPipeline::init()
       * added VisualizationProcessor
      
      Updated/New processors:
       * fixed MhdImageReader
       * SliceExtractor stub for very simple slice rendering
      
      Various fixes:
       * DataContaier: managing of DataHandle ownership
       * GenericImageDataLocal::getSubImage()
       * ImageDataRenderTarget bindings
       * GenericProperty
       * linking issues with StringUtils
      
      Hence, all this enables the first usable implementation of a specific pipeline:
      The SliceVis pipeline combines MhdImageReader and SliceExtractor for a very simple 2D slice rendering
      
      git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@188 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
      9130371f