- 13 Mar, 2014 4 commits
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Oliver Zettinig authored
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Oliver Zettinig authored
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Oliver Zettinig authored
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Oliver Zettinig authored
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- 17 Feb, 2014 6 commits
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Piotr Wojewnik authored
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Oliver Zettinig authored
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Oliver Zettinig authored
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Oliver Zettinig authored
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Oliver Zettinig authored
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Oliver Zettinig authored
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- 16 Feb, 2014 2 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
* Fixed bug introduced in 8a8f9bba: Mouse wheel handler was modifying wrong slices * Updated README.md
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- 15 Feb, 2014 5 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Artur Grunau authored
To build CAMPVis using NMake one had to manually copy several external DLLs into the CMake output directory. There were 2 reasons for that: - our macros treated NMake as a compiler and didn't try to detect what compiler NMake will actually use; as a result, they couldn't find the right external DLLs for NMake-based builds - Visual Studio manages build types independently of CMake and always outputs into a build-type-specific sub-directory of the CMake output directory — that's where we place external DLLs; NMake, on the other hand, relies on CMake for build type selection and will output directly into the CMake output directory; due to this discrepancy, NMake-based builds couldn't find the external DLLs that were copied into the build directory As many popular IDEs (e.g. Qt Creator, Code::Blocks, Eclipse CDT) rely on NMake to build projects on Windows, it makes sense to have a working support for NMake in our build system. Update our compiler detection macros and adjust the CMake output directory to match that of Visual Studio when NMake is used to improve the support for NMake-based builds.
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- 13 Feb, 2014 2 commits
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Christian Schulte zu Berge authored
* Fixed orientation of XY-slice (flipped along Y axis) * Implemented background for raycasting result * Fixed sum for volume rendering integral evaluation in simpleraycaster.frag
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Christian Schulte zu Berge authored
Beautifying VolumeExplorerDemo and VolumeRendererDemo sample rederings by fine tuning transfer functions.
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- 07 Feb, 2014 1 commit
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Christian Schulte zu Berge authored
Added s_propertyAdded and s_propertyRemoved signals to PropertyCollection signaling changes to the property list. PropertyCollectionWidget listens to them and updates the GUI on the fly.
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- 06 Feb, 2014 1 commit
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Christian Schulte zu Berge authored
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- 03 Feb, 2014 1 commit
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Christian Schulte zu Berge authored
* fixed shader (de)activation in AbstractTransferFunction::bind()
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- 31 Jan, 2014 1 commit
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Christian Schulte zu Berge authored
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- 29 Jan, 2014 1 commit
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Christian Schulte zu Berge authored
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- 28 Jan, 2014 1 commit
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Christian Schulte zu Berge authored
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- 24 Jan, 2014 5 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
Merge branch 'fix-warnings' of /mnt/bigone/git/repositories/sebastian.poelsterl/campvis into development
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Christian Schulte zu Berge authored
Merge branch 'shared-libs' of /mnt/bigone/git/repositories/sebastian.poelsterl/campvis into development
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Christian Schulte zu Berge authored
* Fixes #362: assignment used instead of comparison * slight update in GlMorphologyFilter
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- 23 Jan, 2014 5 commits
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Sebastian Pölsterl authored
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Sebastian Pölsterl authored
Affected classes: - Columbia1 - AdvancedUsFusion - StrainFiberRenderer - SimilarityMeasure - GeometryRenderer - DataContainerFileLoaderWidget - DataContainerInspectorCanva
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Sebastian Pölsterl authored
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Sebastian Pölsterl authored
Fixes enumeration value not handled in switch [-Wswitch] error
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Christian Schulte zu Berge authored
* Added assertion in ImageRepresentationGL constructor checking for matching number of channels
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- 21 Jan, 2014 5 commits
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Christian Schulte zu Berge authored
Removed deprecated setting of shader directives for geometry shaders in tgt::ShaderManager. This hopefully fixes GeometryRenderer single-pass wireframe rendering on non-permissive GPU drivers.
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
* Rearranged DataContainerInspectorWidget layout to use less space * Added option to render custom channels in DataContainerInspectorCanvas
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
* Support read-out of texel values also for 3D images * introducing tgt::Texture::texelAsFloat() for 3D images * Fixed Qt crashes in FloatPropertyWidget caused by changing GUI from non-GUI thread
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