1. 23 Jan, 2014 1 commit
  2. 21 Jan, 2014 3 commits
  3. 20 Jan, 2014 2 commits
  4. 14 Jan, 2014 2 commits
  5. 13 Jan, 2014 1 commit
  6. 10 Jan, 2014 1 commit
  7. 09 Jan, 2014 1 commit
  8. 05 Jan, 2014 1 commit
  9. 13 Dec, 2013 1 commit
  10. 28 Nov, 2013 2 commits
  11. 22 Nov, 2013 1 commit
    • mostajab's avatar
      + Using passthrough.vert and geometryrenderer.frag instead of the... · 38bfd697
      mostajab authored
      + Using passthrough.vert and geometryrenderer.frag instead of the meshGeometryRenderer.vert and meshgeometryrenderer.frag
      + adding comments for the destroy function of GeometryTextureInfo and why to use it.
      + Change the depth buffer size changing part of Paint() function in datacontainerinspectorcanvas checking part.
      + Delete the commented codes which are not necessary.
      + Fix the opening braces and removing the redundant parts and only for debugging parts.
      + DVRVis and volumerendererdemo default file is revereted to the original locations.
      + Revert the shaders to the original ones.
      + StartMouseDrag and EndMouseDrag functions of the trackball are replaced with mousePress and mouseRelease.
      
      - Delete the meshGeometryRenderer.vert and meshgeometryrenderer.frag.
      38bfd697
  12. 31 Oct, 2013 5 commits
  13. 23 Oct, 2013 1 commit
    • mmostajab's avatar
      # Apply the coding style to the code · 52e64453
      mmostajab authored
      # use 4 spaces instead of tab
      # use QString operations instead of unsafe C String operations
      # use static_cast casting instead of C casting
      52e64453
  14. 22 Oct, 2013 1 commit
  15. 21 Oct, 2013 2 commits
    • mmostajab's avatar
      # Take back the updateInfoWidget to its previous position and add a new... · 99af5733
      mmostajab authored
      # Take back the updateInfoWidget to its previous position and add a new updateColor function to just update the Color in the label.
      
      # Add the ability to read the color when hovering the mouse into the canvas and dragging the right mouse button.
      99af5733
    • mmostajab's avatar
      # Make a pointer from datacontainerinspectorwidget into... · 4bd4963e
      mmostajab authored
      # Make a pointer from datacontainerinspectorwidget into datacontainerinspectorcanvas, as we need to call the updateInfoWidget() after updating the color.
      
      # Make the updateInfoWidget() as public to be able to call it.
      
      # Add the Capability to look up the color under the mouse button when one of the mouse buttons is pressed.
      4bd4963e
  16. 15 Oct, 2013 1 commit
  17. 18 Sep, 2013 1 commit
  18. 04 Sep, 2013 1 commit
  19. 21 Aug, 2013 1 commit
  20. 13 Aug, 2013 2 commits
  21. 16 Jul, 2013 1 commit
  22. 15 Jul, 2013 1 commit
  23. 12 May, 2013 1 commit
    • schultezub's avatar
      Various changes to improve threading behaviour and coding conveniene: · 694a519e
      schultezub authored
       * Moved destruction of ReferenceCounted object to seperate thread (thus unloading rendering thread)
       * integration of OpenGL garbage collector into OpenGLJobProcessor (finally, you don't need to care anymore whether your code might call a GL object destructor and hence needs an OpenGL context)
       * changed DataContainer implementation from mutex/lock to concurrent container
       * fixing improper order of GL object deinitilization on program exit
      
      git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@492 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
      694a519e
  24. 12 Feb, 2013 1 commit
  25. 31 Jan, 2013 5 commits