- 10 Sep, 2012 2 commits
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schultezub authored
* introducing ProcessorDecoratorShading and shading GLSL include * added Shading to SimpleRaycaster git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@295 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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schultezub authored
* added gradient fragment shader include * implemented first hit normal computation to SimpleRaycaster git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@294 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 29 Aug, 2012 1 commit
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schultezub authored
* introducing new TUMVis::QuadRenderer using VAO/VBOs * started upgrading shaders to GLSL 3.30 git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@271 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 10 Aug, 2012 1 commit
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schultezub authored
* added update_legal_header.py script for updating the legal header in all code files of the project * ran the file => all TUMVis source files now contain the legal header git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@231 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 09 Aug, 2012 1 commit
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schultezub authored
* introduced tools/raycasting.frag with useful helper methods for ray casting git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@225 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 08 Aug, 2012 1 commit
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schultezub authored
* samplerXd.frag is now textureXd.frag * TextureParameters is now TextureXd and contains also the handle to the GLSL texture2d.frag * simplified getElementXd footprint: now only one texture parameter * adapted bind() methods of textures git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@220 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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